Et Sans Resultat

A thick heavily illustrated and very colorful rulebook. Ground scale varies with base size varying. Bases represent battalions. There is no figure scale I can find. The rule book seems split fairly evenly between the rules and organization and leader rankings for the nationalities involved. There is also a brief section on scenario and a short sample scenario.

A sample page showing the colorful style and heavy use of illustrations.

In the Grand Manner

A later edition of the rules published in 1994.

A set of rules for Napoleonic land combat written by Peter Gilder and first published in 1970.

Designed with 25mm figures in mind, the figure scale is 1 to 20, 1 gun to 2, 6” to 100 yards, with a game turn representing about 30 minutes. The game uses 15 phases with order writing and simultaneous movement.

The Age of Eagles

An adaptation of the American Civil War rules Fire & Fury the rules are nicely presented with a chatty presentation covering all aspects of the game in a style tailored to beginners especially in the opening chapter and introduction.

Graphics are very good, evocative of AH’s Napoleon’s Battles. Finer points of the rules are well illustrated. A single tear-out page containing critical charts and tables can be found at the end of the book. Several scenarios are included containing graphic representation of each army’s organization.

Figures are mounted in a manner similar to Napoleon’s Battles with 1 figure equaling 90 actual soldiers. one inch equals 120 yards. A game turn represents 30 minutes. The rules require 10-sided dice. Optional rules are few and scattered through the text for example, a rule limiting Austrian commanders from leading from the front.

There is also an attractive website associated withe the rules and an expansion for 18th century conflict. In addition to an online store. there are downloadable player aids and scenarios. One useful aspect is the inclusion of moderate sized battles in the scenarios. not everyone is ready to game Leipzig or Waterloo.

A game turn consists of a roll for initiative followed by alternating player turns composed of 3 phases, movement, fire, and melee. Leaders impact die rolls that allow the brigade size units to act. Casualties are indicated by removal of multi-man stands. Stands are grouped into formations though brigades themselves are also considered at a lower level based on the nationality of the army and the year of the scenario.

A glimpse of the attractive illustrated examples used throughout the book. The graphics should be instantly familiar to readers of Napoleon’s Battles.