All posts by Dana

I was born in East Orange, raised in Bloomfield, and went to school somewhere around Newark until my parents launched an exodus across NJ. I have been lucky enough to travel abroad. I read, play a couple of musical instruments, like movies, and do what I can to improve a rapidly aging body and mind. I currently work in Texas and live in Florida. I have moved over two dozen times in my life. My tiny armies and navies have followed me on my march across the US. Eventually we hope to end our nomadic existence and settle in one place.

Command Decision

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GDW created its be all-end all set of rules loosely patterned after a series of articles in Wargamer’s Digest. Each army’s organization is carefully worked out on a reduced scale even down to the musical bands. Scale seems intended for 1/72 figures but would work with 1/300th.

The emphasis on organization.  The first edition could atomize the organizational structure of a division-sized unit in meticulous detail but later editions dialed this back a bit.  Military bands are great but there are really no rules to accommodate them.

The rules are written for 20mm/15mm though can be adapted to smaller scales.  Ground scale is 1” = 50 yards.   Turns represent 15 minutes.  Vehicles and towed weapons represent 4 – 6 of the same.  Standard stands 3/4” x 3/4”  represent 40 – 60 men  represented by 2 figures while half stands represent 10 – 30 men represented by a single figure.

The rules offer a rich variety of terrain,  command and control rules requiring order writing, command and staff stands,  phases are, in order, command, movement, fire, close fire, morale, and close assault.  Fire is simultaneous as is movement.  Movement can be interrupted by opportunity fire.  There are also advanced rules containing such minutia as engineers, weather, and airborne assault.

Appendix I covers painting (like we need more on the subject) while Appendix II covers campaigns including an example complete with a hex map and 6 individual scenarios for those wishing to leap right in.  The action covers American and German forces in the area around Aachen. There are also ever helpful and interesting designer notes and an equally helpful index.

Two scenario books have also been published, Bastogne for western front enthusiasts and Barbarossa for the eastern front.  The game is still played with current editions my own first and second GDW editions. http://testofbattle.com/drupal-4.7.4/

EastCon

EastCon 1983
This EastCon was held in Glassboro College. Even so, the convention was on a small scale. Nevertheless, the people running it kept things going and there was a lot to do. The program expresses some of the simplicity of the convention. There was none of the organization of Origins. It was still fun.

Of particular interest was the Star Blazers room which showed on more or less continuous basis Japanese anime. This provided my introduction to Mobile Suit Gundam, a remarkable cartoon with surprising depth. Certainly a presentation worth seeing.
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April Fool

Here it is the end of April and the last week seems like the first.  In fairness, I did paint a large group of 15mm figures though a group of 4 appear to have been swiped.  I did finally realize that lining a plastic box with felt does help prevent figures sliding and crashing into each other when they are in storage.  I also found Monty the Monkey though I suspect he will soon be lost again.

I also discovered that there were only 2 Gencon East conventions and I was at both.  I discovered an old rule set called Battle Stations, a rather elaborate set for WWII naval actions, and bought what I suspect will be the last board game I purchase for a long, long time, War in the Ice by SPI.

But beyond that, I find that I am still traveling, still unsettled, and still trying to figure out a way to stay in one place for more than a month.    In the meantime,  I hope to start doing rules replays at last.

Christies

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I suppose by the time a figure has reached a stage where it appears in an auction at Christies, play time is over and the figure is now a collector’s item. Too bad and sadly the fate for many a fine figure. Some figures were made to stand inside a jar. They stand stiffly at attention, all their finery on display with carefully hand painted detail. Others are meant for play and so many of these are collector’s pieces for having been ignored for some reason by an indifferent child.

Here you get a sense of the different world of the figure collector. Who would not be charmed by having a Village Idiot or Monty Monkey? And it is these kinds of figures that motivate wargamers. We want to pull them out of the jars and get them moving. Still, the notion of some executive’s suite laden in heavy oak and overstuffed leather chairs with a bright gleaming set of sparkling new Britains figures has a certain charm as if Citizen Kane had been reunited with Rosebud.

Dream Pod 9

Dream Pod 9 Mechs
Dream Pod 9 Mechs

Dream Pod 9 appears to be a game company in the mold of Games Workshop providing rulesets with background for a variety of SF and horror themed universes. They also provide miniatures for use with the games. Current games include Heavy Gear, the Jovian Chronicles, Tribe 8, Gear Krieg and CORE Command. They offer space ship and Mecha miniatures all well-crafted and adaptable to other rules.

Aggregate, Increment

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It is almost a year since I began this website and the year has seen profound changes as well as tiny ones. Time is about change. Time adds or takes away but nothing remains untouched.

That is part of the magic of collecting. If we can hold onto the things, collections increase, skills develop, knowledge expands. What do we want? After 5 years, we will have more, after 10, more still.

So that is how miniature wargaming works. No matter what you do, time is the necessary expenditure. You must spend time to create the materials you need and then wargaming becomes a rough approximation of what happens across time.

I started this website with no clear conception of what would go in it but time has shown it to increase. If I do not renew my site, it will cease to exist. Time allows creation and destruction. There are millions of new people in the world. One of them is my daughter. And the old man is older still.

Do collections give one the feeling of clinging to time? Do they provide a sense of growth? I can revisit and revise the information I have presented to date. What does the future hold? After so many years, where would we like to be? What would we want to accompany us?

Battletech Mechs

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Ral Partha picked up the license to produce Battletech figures for FASA’s boardgame. For those unfamiliar with it, giant robots piloted by humans fight with a range of weaponry while trying to avoid heat overload. Each robot had a rather elaborate chart associated with it to track weapons available and expended, heat build-up and physical damage similar to charts used in many naval games.

Battletech vehicles
Battletech vehicles including Demolisher tanks, Rhino tanks and Pegasus hover tanks.

A problem apparent in the original figures is that they all tend to look like robots from Japanese cartoons of the time. In fact, many could be purchased as kits or figures from other manufacturers. This eventually led to the discontinuation of a number of figures which are now characterized as “unseen” and remain fairly hard to get.
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Some less finished pieces from the lazy painter, he has a bunch of mechs drifting about unpainted or partially painted. These include some resin cast pieces purchased from the Ral Partha booth at a HMGS convention back in the early 90s. The figures are popular enough that they are still in production though Ral Partha has ceased to exist.
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Even if the figures did cease production, it is likely that there would still be compatible figures produced in Japan which has never lost its taste for giant robots from such early favorites as Gigantor to the later more sophisticated Mobile Suit Gundam and Macross. Above, a figure from the Bandai Gundam collection alongside one of the Battletech mechs. Additionally, ranges of similar giant robots not carrying the Battletech license also exist and are readily adaptable.

Ogre, a game also about future warfare, has some similarities to Battletech in that the eponymous cyber-tanks must also have available weapons systems and movements factors recorded and charted as the ogres are exposed to battlefield damage.  Smaller vehicles are not so lucky.

GHQ WWII German Armor

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A selection of GHQ armor in the odd 1/285 scale. One artillery piece and all of the figures are by Heroics & Ros. The attention to detail on the vehicle castings is apparent. There is a precision in modeling that works well when modeling machines. Earlier castings including those from GHQ showed a free form sculpting which was not as effective.

German armor in western Europe in the later years of WWII used a 3-color camouflage paint scheme that can be a little tricky to make look good. Still, at such a small scale and with appropriate wet and dry brushing, some lapses can be readily forgiven especially since the original vehicles were often painted under some bad conditions. Most of these models were spray painted, masked and sprayed again, finally getting a wash of black and some drybrushed highlights. Details such as wheels, tires, tracks and cables were picked out with a brush.

Some of the vehicles shown here include the dreaded Tiger tank, the King Tiger, Panzer V and IV, and the Jagdpanzer IV. GHQ has a commitment to improving and expanding its range. This can be seen if one looks closely at the Opel Blitz trucks. An earlier multi-part casting is in the back. Newer Blitz show off the fine detail that GHQ excels at.
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Figurehead Napoleonic Fleet

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Slightly closer view of one model showing deck detail.
Slightly closer view of one model showing deck detail.

Probably the simplest and most colorful group of vehicles available to the gamer are the warships of the 18th and early 19th century. This period has the romance of faraway places and epic battles that has inspired more than one author. There are multiple rules sets to chose from and several manufacturers of lead miniatures in a variety of scales.

These particular ships are made by Figurehead, a British company. Because of this, American distribution can be spotty but the ships can usually be found. Ships can be purchased individually or as fleet sets. The ship designs are generic though the super large ships would clearly only belong in certain fleets. The scale is 1/2400, pretty small though reasonable and providing a reasonable match for common size hex mats either bridging two hexes or resting in one.

Painting is tricky. The ships include a reasonable amount of detail on the deck including ship’s guns but like most of the Figurehead output, there is not the precision that one associates with a manufacturer like GHQ who offer a similar but more expensive range in 1/1200 scale. The most interesting ships I have seen are produced by Langton Miniatures.

Some popular rules for this period include Close Action, Heart of Oak, and Ship o’ the Line. The beauty of these miniatures is that it is not necessary to own hundreds.

Games Workshop Catalog

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There has never been a shortage of advertising material for Games Workshop. Marketing has clearly been a strong point. Even so, these catalog pages look surprisingly nondescript. Already there is a division based on region which certainly makes sense since Americans do not respond well to references to alternate currencies.

By the time this catalog was released, Warhammer and Warhammer 40K were in full swing. Games Workshop had also put out a series of games often incorporating figures including Blood Bowl and The Fury of Dracula. They also followed up with a collaboration with Milton Bradley producing Battle Masters and HeroQuest. If nothing else, all these efforts must have pointed the way towards a reliance on all inclusive boxed sets. I should at some point dig out my old copy of Advanced Space Crusade for a look.