Ral Partha picked up the license to produce Battletech figures for FASA’s boardgame. For those unfamiliar with it, giant robots piloted by humans fight with a range of weaponry while trying to avoid heat overload. Each robot had a rather elaborate chart associated with it to track weapons available and expended, heat build-up and physical damage similar to charts used in many naval games.
A problem apparent in the original figures is that they all tend to look like robots from Japanese cartoons of the time. In fact, many could be purchased as kits or figures from other manufacturers. This eventually led to the discontinuation of a number of figures which are now characterized as “unseen” and remain fairly hard to get.
Some less finished pieces from the lazy painter, he has a bunch of mechs drifting about unpainted or partially painted. These include some resin cast pieces purchased from the Ral Partha booth at a HMGS convention back in the early 90s. The figures are popular enough that they are still in production though Ral Partha has ceased to exist.
Even if the figures did cease production, it is likely that there would still be compatible figures produced in Japan which has never lost its taste for giant robots from such early favorites as Gigantor to the later more sophisticated Mobile Suit Gundam and Macross. Above, a figure from the Bandai Gundam collection alongside one of the Battletech mechs. Additionally, ranges of similar giant robots not carrying the Battletech license also exist and are readily adaptable.
Ogre, a game also about future warfare, has some similarities to Battletech in that the eponymous cyber-tanks must also have available weapons systems and movements factors recorded and charted as the ogres are exposed to battlefield damage. Smaller vehicles are not so lucky.
Battletech is one of those big games that spawned millions of rule variants, supplements, accessories, miniatures, even novels. This is an old book bringing together various Battletech miniatures rules. For those unfamiliar, the central focus of the rules is giant piloted robots battling each other with all manner of weaponry while trying to avoid shutting down from excess heat.
The original Battletech was designed by FASA as a boardgame and with a series of modular boards, took on aspects of a kind of SF Squad Leader. With Ral Partha picking up a license to manufacture miniatures under the Battletech logo it became possible to replace the cardboard counters found in the game with something more visually appealing. The compendium was designed to do away with the game boards as well not only compiling the rules from several different games under one cover but also providing rules for conversion to a pure miniatures game.
No surprise here, Battletech moves readily between miniatures, boardgames, and computer games. Below are some of the maps produced for use with Battletech. One side of the map focuses on a particular type of terrain, the other is a hexagonal grid on white. Cardboard cutouts were used to display things like office buildings and houses.
The Mechs of course stood up straight and tall and towered over everything around them. Why not? Every other piece on the board was flat. Nevertheless, the game looked good even with just cardboard. In some ways, the often amateurish scenery that appears in games is not as compelling as the scenery on the attractive boards.
For those unfamiliar with the game, playing pieces are giant piloted robots packed with weapons. Their Achilles Heel is their susceptibility to heat overload. The robot can fire weapons, take hits, and move but it pays the price by building up heat. Heat and battle damage, weapons systems and their ammunition are tracked on an elaborate chart much like warships in naval wargames.