Tag Archives: Land

Car Wars

From Steve Jackson still focusing on less complex rules came this game featuring cars and trucks battling each other on miniature highways, 1” = 15 feet. Later supplements introduced additional vehicles and terrain, boats, helicopters, shopping malls, as well as additional weapons. Though 40 years old, the game and its supplements are still available at Warehouse 23.

Car Wars used card cutouts moved along a square grid at a scale of 1:180, smaller than the more common 1:160 N scale (what else is new?). According to the Stuff of Legends website, a company called T-Rex produced the first miniatures, though molds and masters were soon picked up by Grenadier Miniatures who added a package of trucks.

Left to right, N-scale Classics Metalworks, unknown manufacture purchased in Taiwan, and Car Wars scale miniature.
Some of the vehicles for Car Wars. Notice that they recreate the box art.
Wrecks and highway debris.
Trucks and motorcycles. The trucks suggest these were Grenadier castings.

Currently, miniatures made specifically for Car Wars Are no longer available though with the fifth edition the scale has been modified to accommodate larger scale vehicles. Irregular Miniatures has in the past offered these sort of cars in 6mm though it is not clear if these are still available.




T-34

https://www.spigames.net/PDFv3/T34-20mm.pdf

During the early 70s, the lines between different forms of simulation gaming remained blurred. Here, one of the leading manufacturers of simulation board games, Simulations Publications, Inc. tosses out a miniatures version of their ground breaking Tactical Game 3. Tac 3 was later redone and repackaged by Avalon Hill as Panzerblitz triggering a new and innovative era of game design.

Redoing the game apparently satisfied neither miniatures gamers who sought more complexity or board gamers who looked for a more inclusive range of materials. In retrospect, it seems like counters would have worked more effectively than the paper figures included with the game.

The rules present a brief adaptation with little extra. There are no scenarios included and the unit list seems too limited. However, the rules note that there are mission cards for both sides listing forces and goals though they do not seem to be included. The design was written by Arnold Hendricks who has crafted both miniature rules (1944) and board games (Star Viking). Scale is 1 turn = 6 minutes, 1” = 85 yards. Of course, the problem at this scale is that tanks traveling on a road can move almost 4 ft along the game surface. Additionally, many weapons including static anti-tank guns have a range less than the distance traveled by a tank in that 6 minute time frame so are likely to fall easy prey to tanks swooping down on them since attacker fires first.

T-34 used to show up near the bottom of SPI reader polls. It was never a hugely popular game. Still, it seemed natural for SPI to try out miniatures and this would be neither the first or last time. I have looked without success for a review based on a play-through.


Confederate infantry

10mm Perrin Miniatures, the beginning of a rather massive body of figures representing armies of the American Civil War. The figures have a gray primed surface. White would brighten them up but I chose a dark grey to speed things along.

The Perrin figures are attractively sculpted and nicely detailed without any overkill. The poses are limited but sufficient. They offer a really nice range with a certain daintiness but seem to tower over GHQ while looking a bit like AIM figures on a diet. A nice choice though difficult to locate. The Last Square does offer the full range.

Samurai wargame rules

Written by Sid Smith and Ken Smith published in 1974 by London Wargames Section and one of those ubiquitous little spiral bound volumes that seemed to dominate back in the mid 70s. An earlier staples version of the rules exist as well.

The rules cover skirmishes in Japan from 1100- 1500AD. Figure scale is 1 to 1, ground scale 1” = 2 1/2 ‘. One turn equals one minute. The game is designed for 25mm figures.

The game sequence is order writing, fire, move, melee, and morale tests. Hidden movement is simulated using real and dummy makers. There are limits on organization. Each player is represented by a figure on the board. Figures permitted are samurai, ashigaru, chugen, some of the latter two can be designated as missile troops. There are also rules for muskets. Terrain includes roads, houses, walls, marshes, and ‘vegetation’.

Easy to guess that Japanese warfare has a fascination but in 1974 figures would have been scarce. The actions presented here fall midway between chambara films of the time and larger battles but offers limited soldier types. The rules are very much in the style of early English rules. What orders can be given is decidedly ambiguous.

Red badge of courage

A playtest copy of a set of rules for skirmish level encounters in the American Civil War. The rules cover infantry only. There is no ground scale I can find though figure scale is 1 to 1. Rules are for 54mm figures but usable for 25mm.

Individual figures are provided action points which are used to determine the number of actions up to 4 available to a figure per turn with an asymmetrical sequence of play broken out according to actions. Number of action points is determined by morale level, which also determines actions available, and experience. Wounds impact action points and morale. There are additional rules for morale checks, fire combat, and melee.

The rules seem never to have been published. Though the author Greg Novak is listed in both Boardgamegeek and Wikipedia, these rules do not show up under his list of publications. An interesting old set.

Wargame rules for fifteenth through seventeenth century

Wargames Rules for Fifteenth through Seventeenth Century

Wargames Research Group dips into a period for gamers with a zeal for the esoteric. Phil Barker is nowhere in evidence. The author is George Gush founder of the Tunbridge Wells Wargaming Society and former head of history at West Kent College.

The rules follow the format of the old WRG Ancients Rules with of course more emphasis on the tactics peculiar to the period. Personnel range from infantry to elephants with everything from javelins to rockets with of course muskets and pikes. One figure represents 20 except for field pieces and elephants which represent 5. For 20-25mm, 1” equals 10 paces, 20 paces for 15mm, and 40 paces for 1:300.

I recall an interesting game set in Eastern Europe complete with winged hussars and other odd troop types. I do not recall the war being represented but was fascinated by the constant consultation of charts. Yes, it was a long time ago.

And of course there is a set of army lists available for use with the rules. The years do not match those of the rules and appear to cut off at the introduction of the plug bayonet.

Laserburn

Hard to believe but there was a range of SF miniatures in 15mm that were not designed for use with Traveller. Instead, they were designed for use with with a set of rules called Laserburn written by Bryan Ansell. There was also a 25mm range which I have not seen.

The 15mm figures are interesting and well detailed with a nice unique quality. They provide an effective range that works well with the RAFM Traveller range. The set includes a variety of figure types and vehicles. The entire range is still available either through the Alternative Armies website in England or the Noble Knights E-bay store in the US. Another instance where an attractive set of 15mm figures has remained available years after their initial release. If only all miniatures were handled in this manner.

Napoleonic Russian Corps


Book 1 of Napoleon’s Battles offers some generic formations for the main combatants. Shown above is a Russian corps with two brigades of infantry and a separate artillery force. Commanding officers’ ranks are indicated by the number of figures per base as well as the size of the base. Each regimental group includes a command unit with ensign, commanding officers, and musician. I have used larger bases for artillery than shown in the rules as it was difficult to cram all those pieces on the base size the rules specified.

The total number of figures here is 124 which gives some indication of just how many of these little guys is necessary for a game. A corps sized formation would likely be as small a force as one would field using these rules. Also worth considering is, that for infantry, the scale is 1 figure = 120 men. To recreate any reasonable size battle from the Napoleonic era would likely require hundreds of figures on either side.

Most of the figures shown above are Heritage/Empire, the artillery and crews and most of the mounted officers are Battle Honors, and the figures on the regimental command bases are by Stan Johansen.