All posts by Dana

I was born in East Orange, raised in Bloomfield, and went to school somewhere around Newark until my parents launched an exodus across NJ. I have been lucky enough to travel abroad. I read, play a couple of musical instruments, like movies, and do what I can to improve a rapidly aging body and mind. I currently work in Texas and live in Florida. I have moved over two dozen times in my life. My tiny armies and navies have followed me on my march across the US. Eventually we hope to end our nomadic existence and settle in one place.

Aggregate, Increment

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It is almost a year since I began this website and the year has seen profound changes as well as tiny ones. Time is about change. Time adds or takes away but nothing remains untouched.

That is part of the magic of collecting. If we can hold onto the things, collections increase, skills develop, knowledge expands. What do we want? After 5 years, we will have more, after 10, more still.

So that is how miniature wargaming works. No matter what you do, time is the necessary expenditure. You must spend time to create the materials you need and then wargaming becomes a rough approximation of what happens across time.

I started this website with no clear conception of what would go in it but time has shown it to increase. If I do not renew my site, it will cease to exist. Time allows creation and destruction. There are millions of new people in the world. One of them is my daughter. And the old man is older still.

Do collections give one the feeling of clinging to time? Do they provide a sense of growth? I can revisit and revise the information I have presented to date. What does the future hold? After so many years, where would we like to be? What would we want to accompany us?

Battletech Mechs

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Ral Partha picked up the license to produce Battletech figures for FASA’s boardgame. For those unfamiliar with it, giant robots piloted by humans fight with a range of weaponry while trying to avoid heat overload. Each robot had a rather elaborate chart associated with it to track weapons available and expended, heat build-up and physical damage similar to charts used in many naval games.

Battletech vehicles
Battletech vehicles including Demolisher tanks, Rhino tanks and Pegasus hover tanks.

A problem apparent in the original figures is that they all tend to look like robots from Japanese cartoons of the time. In fact, many could be purchased as kits or figures from other manufacturers. This eventually led to the discontinuation of a number of figures which are now characterized as “unseen” and remain fairly hard to get.
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Some less finished pieces from the lazy painter, he has a bunch of mechs drifting about unpainted or partially painted. These include some resin cast pieces purchased from the Ral Partha booth at a HMGS convention back in the early 90s. The figures are popular enough that they are still in production though Ral Partha has ceased to exist.
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Even if the figures did cease production, it is likely that there would still be compatible figures produced in Japan which has never lost its taste for giant robots from such early favorites as Gigantor to the later more sophisticated Mobile Suit Gundam and Macross. Above, a figure from the Bandai Gundam collection alongside one of the Battletech mechs. Additionally, ranges of similar giant robots not carrying the Battletech license also exist and are readily adaptable.

Ogre, a game also about future warfare, has some similarities to Battletech in that the eponymous cyber-tanks must also have available weapons systems and movements factors recorded and charted as the ogres are exposed to battlefield damage.  Smaller vehicles are not so lucky.

GHQ WWII German Armor

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A selection of GHQ armor in the odd 1/285 scale. One artillery piece and all of the figures are by Heroics & Ros. The attention to detail on the vehicle castings is apparent. There is a precision in modeling that works well when modeling machines. Earlier castings including those from GHQ showed a free form sculpting which was not as effective.

German armor in western Europe in the later years of WWII used a 3-color camouflage paint scheme that can be a little tricky to make look good. Still, at such a small scale and with appropriate wet and dry brushing, some lapses can be readily forgiven especially since the original vehicles were often painted under some bad conditions. Most of these models were spray painted, masked and sprayed again, finally getting a wash of black and some drybrushed highlights. Details such as wheels, tires, tracks and cables were picked out with a brush.

Some of the vehicles shown here include the dreaded Tiger tank, the King Tiger, Panzer V and IV, and the Jagdpanzer IV. GHQ has a commitment to improving and expanding its range. This can be seen if one looks closely at the Opel Blitz trucks. An earlier multi-part casting is in the back. Newer Blitz show off the fine detail that GHQ excels at.
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Figurehead Napoleonic Fleet

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Slightly closer view of one model showing deck detail.
Slightly closer view of one model showing deck detail.

Probably the simplest and most colorful group of vehicles available to the gamer are the warships of the 18th and early 19th century. This period has the romance of faraway places and epic battles that has inspired more than one author. There are multiple rules sets to chose from and several manufacturers of lead miniatures in a variety of scales.

These particular ships are made by Figurehead, a British company. Because of this, American distribution can be spotty but the ships can usually be found. Ships can be purchased individually or as fleet sets. The ship designs are generic though the super large ships would clearly only belong in certain fleets. The scale is 1/2400, pretty small though reasonable and providing a reasonable match for common size hex mats either bridging two hexes or resting in one.

Painting is tricky. The ships include a reasonable amount of detail on the deck including ship’s guns but like most of the Figurehead output, there is not the precision that one associates with a manufacturer like GHQ who offer a similar but more expensive range in 1/1200 scale. The most interesting ships I have seen are produced by Langton Miniatures.

Some popular rules for this period include Close Action, Heart of Oak, and Ship o’ the Line. The beauty of these miniatures is that it is not necessary to own hundreds.

Games Workshop Catalog

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There has never been a shortage of advertising material for Games Workshop. Marketing has clearly been a strong point. Even so, these catalog pages look surprisingly nondescript. Already there is a division based on region which certainly makes sense since Americans do not respond well to references to alternate currencies.

By the time this catalog was released, Warhammer and Warhammer 40K were in full swing. Games Workshop had also put out a series of games often incorporating figures including Blood Bowl and The Fury of Dracula. They also followed up with a collaboration with Milton Bradley producing Battle Masters and HeroQuest. If nothing else, all these efforts must have pointed the way towards a reliance on all inclusive boxed sets. I should at some point dig out my old copy of Advanced Space Crusade for a look.

Down Styphon!

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Pretty obscure musket and pike rules designed to recreate the battles in the novel Lord Kalvan of Otherwhen by H. Beam Piper. The rule book is pretty slender and even so, contains additional material on uniforms and the like.

For those unfamiliar with the novel, a Pennsylvania state trooper is accidentally transported to a parallel universe where he finds himself leading a pike and shot army in a world where supplies of gunpowder are controlled by a religious order.

The author H. Beam Piper was likely involved in wargaming himself. The battles in the novel are carefully drawn, one based on the Battle of Barnet from the War of the Roses.

The rules use a 1:20 ratio, the sequence of play is fairly standard move-fire-melee with written orders to allow simultaneous movement. Figures are based 3 per base for infantry, 3 to 4 for cavalry. Artillerymen are mounted individually. Troop types are varied especially cavalry. The ratio of musketeers to pikemen is 1 to 2.

The rulebook is slender but the rules are reasonably detailed. Point values for troops are provided as well as some notes on organization. Morale is included and has a WRG feel to it. The rules first published in 1977 make no reference to figure scale so was likely written for 25mm. Two insert pages are included that encapsulate rules and charts. The rules were written by Mike Gilbert, appear to be a labor of love, and were published by Fantasy Games Unlimited, Inc. for whom Mike Gilbert worked as illustrator.

Miniature Figurines Catalog

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It may look nondescript but during the 70s, Miniature Figurines could offer a wider range of figures than any other company. These are true 25mm so by today’s standards will look small. Also apparent at this time would such oddities as awkward off balance poses and a tendency for characters not to have any necks. Facial detail was lacking which is very noticeable at this scale. Of course, things improved over time.

Battlewagon

A board game suitable for miniatures as I suspect most naval games are.  This covers WWI and WWII though detail for early Japanese ships seems weak.  Another Task Force Game product.
Battlewagon

A board game Battlewagon is suitable for miniatures as I suspect most naval games are. This covers WWI and WWII though detail for early Japanese ships seems weak. Another Task Force Games product now produced by Amarillo Designs Bureau. I have read that the rules were originally an adaptation of the Star Trek battles rules which in turn were created from the rules for the Avalon Hill game Jutland.

Rules provide involved multi-phase movement. Ship scale is 1 to 1 with each ship provided a chart showing weapons, armor, speed, etc. which is also used to record damage received from hits. Air power is an element noticeably absent from the game though supposedly this was added in an article in Nexus magazine, a publication put out by Task Force Games to promote their products. The games provides an interesting simulation with less involved rules than some but the need for an individual rather complicated chart for each ship suggests that the number of ships involved will never be very large.