Tag Archives: Games Workshop

Games Workshop Catalog

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There has never been a shortage of advertising material for Games Workshop. Marketing has clearly been a strong point. Even so, these catalog pages look surprisingly nondescript. Already there is a division based on region which certainly makes sense since Americans do not respond well to references to alternate currencies.

By the time this catalog was released, Warhammer and Warhammer 40K were in full swing. Games Workshop had also put out a series of games often incorporating figures including Blood Bowl and The Fury of Dracula. They also followed up with a collaboration with Milton Bradley producing Battle Masters and HeroQuest. If nothing else, all these efforts must have pointed the way towards a reliance on all inclusive boxed sets. I should at some point dig out my old copy of Advanced Space Crusade for a look.

Warhammer 40,000

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Warhammer 40,000

This is not the first Warhammer 40K rulebook nor the last but it is handy. I had played the much older Rogue Trader rulebook at some point. I do have some Orks and a handful of Necron skulking about so this seems a likely candidate for play. Then, I also have some Space Squats and some compatible Russian figures.

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Teleport back to the 1980s when Games Workshop was refining its vision of Warhammer and that is when Rogue Trader made its appearance. With a heavy emphasis on background detail, the rules seem more like Warhammer with an SF veneer, psionics replace magic, squats replace dwarves, and orks are still orcs. There are extensive rules for such familiar things as robots, tyranids and genestealers but there are also oddities like Slann and Jokaero, bouncers and Psychneuin. An interesting book especially compared to what the whole thing has become.

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From the days of Rogue Trader, this pleasant little book was apparently just the first of a million such books providing army lists and scenarios for the futuristic Warhammer world.

Warhammer English Civil War

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Warhammer English Civil War
A Warhammer version of the English Civil War. Apparently, the Games Workshop staff had been using the Warhammer rules in an historical context and it is no wonder that based in England, they should offer a set specifically adapted for the English Civil War. Unlike other historical modules, this one is complete unto itself, not an addition to Warhammer Ancients. Just as in Warhammer, figure scale seems vague and there are lots of interesting personalities available for each army. With instructions on painting, scenery, scenario generation, and just about everything one could want in a book like this including full color photos. Just be ready to roll a lot of dice.

Heroquest

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For a brief time, Games Workshop and Milton Bradley collaborated on a couple of games. Heroquest is the most popular. Similar to early D&D, players take the characters of various archetypal fantasy figures and probe a dungeon encountering traps, monsters, and treasure. Plastic accessories and cardboard counters allowed players to decorate the dungeon according to the outline in a book of dungeon maps. Players and monsters were represented by plastic figures in the best Games Workshop tradition. One player served as dungeon master.

There were several supplements for the game both here and in Europe. The game begs for expansion. It should be relatively easy to design new and even more impressive dungeons. A guide was supposed to have been published in Europe outlining this.

A peak inside the box shows the dungeon board, screen, cards, and rules as well as some of the entertaining selection of miniature figures and accessories.
A peak inside the box shows the dungeon board, screen, cards, and rules as well as some of the entertaining selection of miniature figures and accessories.

Currently, there is talk of a reprint although old copies of the game can still be readily found. Some of the supplements are far more difficult to locate.

Citadel/Games Workshop

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The base of the Games Workshop baby dragon showing the copyright notice, logo, and what may be the sculptor’s initials. Games Workshop became known for using plastic bases for its figures.

The Citadel/Games Workshop
The one real monster of wargaming, they have crafted rules and worlds for their games that has not seen an equal. There are two of their stores nearby. I have seen their stores throughout Europe. The Citadel used to be a separate entity for miniatures manufacture but was long ago subsumed by Games Workshop. For a look at some early pre-Warhammer stuff, check out the 15mm space miniatures now sold by RAFM.


Warhammer

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Warhammer first edition seems a surprisingly common item. It contains 3 rulebooks as seemed mandated by D&D and has options for both role-playing and wargaming. Compared to what was to come, the look is surprisingly drab.

Next to it is the very colorful 3rd edition which seems to have gotten things together pretty well, with full coverage of the wargaming rules.

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Here is the 6th edition. Games Workshop discovered the benefits of planned obsolescence and rulebooks will soon go out of date so there are always more to come. There is a shift here to a handy paperback format and next to it is a very nice short rulebook which removes a lot of the fluff in the big book. These are usually included in large introductory game packs.

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By now, every type of army has its own special book. That was one of the beauties of Warhammer, the complexity was in the chrome rather than the underlying core ruleset. At this stage, though, even the chrome was limited especially with what appears to be the first book of army lists, Ravening Hordes which was soon followed by a more plush book Warhammer Armies.

Army lists allow a player to determine a suitable makeup for an army providing troop types, statistics and point values. With Warhammer, this usually means some figures will be mandated, others optional with point values determining just how many options are available. Point values also are meant to insure army equity so that 2 players can feel reasonably certain that if the points values are equal, the armies will be. Additionally, increasing total points will usually increase the complexity and length of a game.
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Likely an abortive attempt to sell the Warhammer fortress, there is a big book of siege rules that cover both Warhammer and Warhammer 40K. There is no compelling need to use the rules with the fortress. A 2-dimensional layout should do just as well.

Warhammer 40K

Here are some old figures from the Rogue Trader era. The Space Orcs had a curious Nazi biker quality to them. Citadel’s earlier use of metal figures as opposed to plastic seemed to allow a scope to added personality that seems lost now. The newer plastic figures draw variety from interchangeable heads and arms.
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Perhaps even more interesting are the Squats. There used to be a nice range of these figures, cleverly sculpted with lots of personality. However, Games Workshop decided to shelve the Squats apparently because they did not mesh with the 40K world and possibly because they gave the game the appearance of a light work-over of the original Warhammer universe now simply dressed up in spacesuits.
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