All posts by Dana

I was born in East Orange, raised in Bloomfield, and went to school somewhere around Newark until my parents launched an exodus across NJ. I have been lucky enough to travel abroad. I read, play a couple of musical instruments, like movies, and do what I can to improve a rapidly aging body and mind. I currently work in Texas and live in Florida. I have moved over two dozen times in my life. My tiny armies and navies have followed me on my march across the US. Eventually we hope to end our nomadic existence and settle in one place.

Modern War in Miniature

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This mysterious set of rules was supposedly the inspiration for SPI’s Sniper. I do not know if this is true but spent some time tracking down a copy. Cheap copies are difficult to find but there is a downloadable version here:

Modern War in Miniature

So what do you get? The rules seem vague dependent on judge or judges conversant with the data in the book. Miniatures are placed on a sand table and a judge will perform some action with the figures dependent on player orders and the judge’s interpretation of how the miniatures would act. The judge also performs all necessary die rolls when some element of chance creeps such as whether or not the enemy is spotted or the accuracy of weapons fire.

I have heard the rules described as the first role playing rules but they really are not. Only the vagueness of the rules compels the use of judges though judges can also provide a fog of war by limiting player intelligence of the opposing force. The tables that fill most of the book offer something akin to tables in a standard wargame albeit more exhaustive. But the rules are presented through a series of examples which would seem to lessen their usefulness. But like the designers at SPI, players may find the rules provide a helpful stepping off point for an exploration of modern era combat.

As an example of the information contained in the tables, the Nambu machine gun model M1922 is 6.5 caliber with a weight of 22.5 lbs, manufactured and used by Japanese forces,has a muzzle velocity of 2400, an effective range of 300 yards and a rate of fire of 8 rounds per second.

Rules appear to require no scale in particular though the author uses 1/87 or 1/100 scale figures. Figure scale is 1 to 1.

Back to Work

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Baby time is over and it is back to work. My wife saw a small box of Charles Stadden figures in the bathroom and asked me when I would stop buying figures. I suppose the real answer would be when I lose my memory of what has made my life a pleasure. I think we wait for big pleasures that often elude us and ignore the small ones that seem not to matter. Toy soldiers are not a talent like playing the piano or trading successfully on the stock market or like having a beautiful spouse or a large home or climbing the Matterhorn. My value in the eyes of others does not increase because I have a collection of Charles Stadden figures or Archive miniatures.

But I enjoy seeing them and though they are certainly not the only pleasure in my life, they are one that has never disappointed as my demands on them were so limited to begin with. So, no, I will not be giving up toy soldiers any time soon. I have given things up or lost them through the indifference of others over the years. The soldiers are staying.

More to the point, I fly back to work on Sunday. I wonder if anything I own in that small apartment is still there. If so, I will have much more to add to these pages. But I will be back at work.

Hey! You in the Jail!

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The Old West if the Old West had been the scene of huge gun battles between angry settlers, trigger happy cowboys, mounted posses, etc. From Peter Pig which also manufactures figures to go with it though I will confine myself to plastic cowboys. The drawback is that there is no facility for shoot-outs.

Napoleon’s Battles

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Napoleon’s Battles
At one time, perhaps under the urging of S. Craig Taylor, Avalon Hill flirted openly with miniatures rules. Napoleon’s Battles was meant to allow the massive battles of the Napoleonic era be gamed with a reasonable number of figures. Sadly, even at 1 infantry figure equals 120, the number of figures for even a small historical scenario seems enormous. The format provided follows the standard 3-book format, the first, an introduction to miniatures with information on basing, painting, history, organization, etc., the second, the actual rules basic to advanced and optional, and the third, the actual scenarios including fictitious ones. Supplements amended and revised the rules while adding additional scenarios including the enormous Leipzig scenario in the red module. Module 2 also introduced a tie-in to AH’s Empires in Arms game allowing the game to serve as a campaign and battle generator for miniatures.

Napoleonic Wargame Rules

Since I first saw them, I wanted one of these little spiral bound books from England. Now I have one. The rules look vague but I am ready to try them out.

Since I first saw them, I wanted one of these little spiral bound books from England. The Tunbridge Wells Wargames Society shown on the book’s cover was a wargaming group started by George Gush who wrote quite a bit on wargames and wargame rules.

The rules specify no scale for time or distance and no figure ratio.  However, unit sizes are provided with specific British and Austrian infantry regiment numbers and all other nationalities under a generic category.  These are combined in battalions of 30 men and 3 officers.  Cavalry regiments consist of 20 men and 2 officers.  A gun detachment has a single gun and 5 men.

Play appears to be simultaneous though this is not stated.  Sequence proceeds with order writing, retreats, charges, additional movement, firing, and morale tests.

Movement allows a half move and fire or stationary and fire twice.  Terrain includes roads, linear obstacles,breastworks, woods, hills, and buildings all of which have varying effects on movement.  Breastworks and buildings deduct from musketry rolls, woods can block fire after 3 inches.   Line of sight is required for a hit.  An artillery template is provided covering canister, ball, and shell.

Morale tests occur as a result of a variety of events and require the roll of a single die which is modified by additional factors.  The rules also include the use of saving throws which tend to benefit officers and infantry under cover.  Generals are immune to fire but can be captured.

The rules suggest that men can be mounted on bases.  Formations offered are column, line, square, or open order.  Column has a frontage of 8 men or less, line more than 8 men for movement.  Open order 1″ between individual figures, 2″ between movement trays.  For melee, line is 2 ranks or less, column more than 2 ranks.

In other words, much that one would expect from dedicated British hobbyists before more formalized rules conventions.  There is no date on the rules, they do not appear to have a copyright.  The booklet is 32 pages in length.

Warhammer English Civil War

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Warhammer English Civil War
A Warhammer version of the English Civil War. Apparently, the Games Workshop staff had been using the Warhammer rules in an historical context and it is no wonder that based in England, they should offer a set specifically adapted for the English Civil War. Unlike other historical modules, this one is complete unto itself, not an addition to Warhammer Ancients. Just as in Warhammer, figure scale seems vague and there are lots of interesting personalities available for each army. With instructions on painting, scenery, scenario generation, and just about everything one could want in a book like this including full color photos. Just be ready to roll a lot of dice.