All posts by Dana

I was born in East Orange, raised in Bloomfield, and went to school somewhere around Newark until my parents launched an exodus across NJ. I have been lucky enough to travel abroad. I read, play a couple of musical instruments, like movies, and do what I can to improve a rapidly aging body and mind. I currently work in Texas and live in Florida. I have moved over two dozen times in my life. My tiny armies and navies have followed me on my march across the US. Eventually we hope to end our nomadic existence and settle in one place.

Goodbye, Hello

Time to spray. Figurehead, GHQ, and some 10mm Perrin tanks get their share.

I read today that Model masters paints are gone. Put out by the Testors Corporation for many years, they were a guilty mainstay of the hobby. But as colors became scarce, new paints came to call. I had never been a fan of Krylon but now I have cans. And I have begun trying out Tamiya lacquer spray.

When I travel to Asia, I am always confronted with how much better they have things over there in regards to plastic model building. They seem to have everything imaginable and some things I never thought of all at a fraction of their price in the US. Want 1/700 scale WWII tanks and trucks? They have got them. Plastic 1/72 figures? Easy to find.

Which brings me to Tamiya. They offer quality materials and studied assistance that is never available in the US. Paint pens and markers, extensive weathering and masking supplies are easily found and not only from Tamiya.

But I feel bad about Model Masters. Just like I feel bad about the Mecca of modeling in Carrollton, Texas, Squadron, Inc. strolling through the warehouse was a dreamlike experience. Changing times. I guess we all change with them. Squadron was bought up by a company in Georgia and I sprayed my first batch of tanks with Tamiya dark yellow.

Save the Children

1957 and the biggest literary threat to merry olde England was a group of overgrown toddlers with the ability to say no and the means to back it up. Children were to be seen, not heard, and if they got hit by a car or attacked by an animal, who were they to complain?

Of course, the children grew up and gave the world abominations like the Mersey Beat and the British Invasion. We had been warned. The warnings went unheeded. Without death and destruction to thwart them, children make demands.

in 1957, the response was obvious. Smuggle a brief case full of dynamite into their classroom or test fire a new super cannon with nuclear shells on the town where they live. Precocious toddlers must learn to play by the rules.

Did we? For the most part, I remember staying quiet when we went to the movies, keeping a respectful distance when the elders were talking, and having such mundane hobbies as model building, stamp collecting and of course gathering small plastic armies who patrolled the living room and were occasionally missing in action.

So what was the problem? Well, no one else was following the rules. They hated Jews, hated smart little kids, and did not look kindly on any child who knew the difference between a Spad XIII and an S.E.5-a. They did not come after me with sticks of dynamite but did put me in a class for slow learners and memorably to sessions with the school counselor. Which is to say that childhood was a difficult experience papered over with the illusion that it was a normal childhood.

So how does my child fare? She explores the minefield of childhood at a distance. The pandemic has kept her a step removed. Is she too bright for her own good? Doubtful. Will she say no? Hopefully. Will they bring her a suitcase full of tnt? They better not.

Call of Cthulhu

Yet another in an endless series of rpgs, this one offered an appeal that others did not. After many printings, the game is still in play. Simply put, the players take the role of various characters battling unspeakable evil in the world of the1920s. For H.P. Lovecraft, the great pulp writer, there were unspeakable monstrosities lurking just on the edge of reality and ready to manifest themselves to destroy the sanity or physical being of any who dared to confront them.

I bought my first copy at The Compleat Strategist on 33rd Street in NYC. The cashier that night assured me the game was focused more on shootouts between investigators and cultists. Happily, he was incorrect. The monsters are well catalogued and as readily sap the sanity as life from the players.

The quality of an rpg can often be judged by supplements and expansions in which case the game stands third only to Dungeons & Dragons and Warhammer. Of course, this means lots of miniatures, first from Grenadier, and currently from RAFM.

So it is time to look at the combat system underlying encounters. What I find is likely the simplest of combat systems with figures exchanging blows until one succumbs or flees. The 7th edition expands on the basic combat rules but the system remains simplistic and heavily dependent on the presence of a keeper, a sort of referee and author of the adventure. Unlike many other RPGs, this one stresses avoidance of combat. The close combat system offers limited interest as a game in itself.

Kallistra

A British manufacturer, Kallistra specializes in what they term 1/144 scale, roughly 12mm. Kallistra describes it as epic 10mm. This would put them in the range of AFV and aircraft models produced in Asia though paradoxically, no WWII or modern forces are offered. Instead, ranges cover fantasy, ancient, medieval, ACW, and WWI. There are also 28mm ranges for fantasy and SF, and a 1/3000 spaceship range.

The figures are reasonably attractive and take paint well. They are bigger than 10mm and tower over smaller 10mm figures like Museum Miniatures. Figures are based on strips. As can be seen in the packs above, the bases sometimes offer depth rather than width. This is likely the result of rules published by Kallistra mandating this basing though that is conjecture on my part.

Overall, this is an attractive range at this scale.

Renaissance Warfare Rules for Tactical Miniature Battles from 1494-1690 A.D.

Another set for that somewhat obscure period between the introduction of infantry firearms and their universal use among infantry. What was the rest of the infantry carrying? Pikes, halberds, swords, and anything else that could jab or cut.

Stands of figures represent 50 – 125 men and animals. Turns cover 5 – 15 minutes of time. Ground scale is based on figure basing which can follow WRG or Foundry rules.

The rules cover the basics. Orders represented by markers are issued, players determine initiative, units charge, units move based on orders, units fire, and then there is close combat. Finally, there is a recovery phase for rallying, resting, and rearming. There are also rules for tournament games and some optional rules covering close combat and things like weather and elephant stampedes.

Finally, there are 50 army lists covering forces from the 15th – 17th century including a few odd ones like Aztec and Dutch Rebellion. These are comparable to WRG Lists though I have not made a direct comparison.

The authors are clearly aiming for ease of use while not discarding the complexities of the period. Orders are explicit, record keeping replaced by markers. I was unable to locate the downloadable order markers but assume they are ou there somewhere. The rules start with an explanation of why the gamer will enjoy them. That seems a basic goal.

Forlorn Hope

A thick book with the ambitious subtitle offering miniature rules and army guide, written by Pete Berry and Ben Wilkins and published by Partizan Press, this, the third edition, in 2003. Of the hundred or so pages, 36 are devoted to the rules, the rest to army lists, scenarios, historical notes, uniform and flag notes, advertisements, designer’s notes, cartoons, and a recommended reading list, lavishly illustrated with a lot of color and guaranteed to fill in an afternoon.

The authors offer a suggested ground scale 1” = 20 yds., though suggest flexibility. Figure scale is 1 = 33. The rules are written for 25mm and 15mm with a addendum for 6mm. Frontage and depth per figure are 20mm x 20mm and 15mm x 15mm respectively for infantry, 25mmx 40mm and 20mm x 20mm for cavalry though I suspect the 20mm depth should be 30mm.

Units receive orders. Turns are divided into declarations and reactions, movement, fire combat and reaction, close combat, and reaction and rally. Rules are distinctly British with a nod to both WRG and Warhammer and extensive morale considerations.

Dutchman, Spaniard, Switzer, Swede

An unusual choice for a pike and shot set of rules, DSSS specifically addresses itself to the Thirty Years War, a series of connected conflicts pitching various armies against each other often based on religious views. Bloody, interminable, and virtually ignored by most gamers, gamers are more often drawn to the English Civil War or the escapades of French musketeers.

Rules were written by Douglas Hubbard in 1993 and play tested at the 1993 HMGS convention. Ground scale is 1” = 40 yds., figure scale 1 = 50, turns = 30-45 minutes. The rules were written for 15mm figures with an infantry base size of 1” x .75” with 3 figures.

A handy sequence of play is offered on the inside front cover broken down into a move/fire phase with players dicing for initiative and conducting a series of rounds until all units are done or mutual consent from players. This is followed by a brief leader phase and a detailed close combat phase. A turn ends with a command control phase.

There is a brief outline of unit organization as well as a list of possible formations including column, line, square, and wedge with excellent illustrations for guidance.

The book ends with a selection of extras including army lists for Sweden, Denmark, the Netherlands, the Holy Roman Empire, Bavaria, Saxony, Bohemia, Spain, and France. There are 3 cavalry heavy scenarios including Lutzen, Jankov, and a hypothetical battle, Anfangsthal. There is page of designer notes and a bibliography which for some reason misses some pretty important works, notably C.V. Wedgwood’s book The Thirty Years War.

The author explains his rules.

Walthers

Walthers is best known as a model railroad supplies distributor and manufacturer but at one time, they did try out the miniature figures mart focusing primarily on 54mm display figures. They did, however, offer GHQ figures and vehicles. I am not aware of continued sales of the 20mm Napoleonic figures though GHQ now sells a range of 10mm Napoleonic figures as well as ACW figures. Even at this early stage, the armor collection covered an impressive range of vehicles.

Time Passes

School resumes tomorrow. For the first time in weeks, I painted a little. The above tiny group is a partial result. The figure in front was an unpainted holdover. Once again, I marveled at the deficiencies in my work.

At the moment, I am priming with a white enamel undercoat. I have enough figures to keep me excruciatingly busy and expect a shipment from the Last Square and a seller on e-bay any day now. Satisfaction comes from knowing that I am getting closer to an ideal balance between time spent and quality. I have taken to correcting this and that, turning figures upside so that all the flaws become shockingly visible.

I remain retired. I left my job without even a fare you well card. It is ok. It was my last job and I could not say there were any memorable moments other than struggling back after trying to walk a half mile at lunch.

I did notice that the e-bay seller trying to peddle a group of Archive Miniatures space aphids as Ral Partha frog people finally made a sale. Good for him.

Call of Cthulhu

The Call of Cthulhu RPG has had a long life and so has spawned a variety of suitable miniatures. The two licensed ranges were from Grenadier and RAFM. The RAFM figures are still available as of this entry.

The figures are 25mm with similar figures listed simply as ‘pulp’ figures ranging up to 28mm. Pulp refers to the pre-tv action/adventure/ horror tales published in cheap magazines made of the cheapest type of paper using pulp wood. The initial stories of the Cthulhu Mythos were published in Weird Tales.

The figures lend themselves well to a variety of RPGs and there are a range of rules to choose from. Needless to say, certain figures resembling Indiana Jones, Amelia Earhart, and Sam Spade appear as a recurrent theme. Monsters from a variety of ranges make suitable antagonists.

Several imported monsters of unknown manufacture listed as Cthulhu Wars. Nyarlathotep is the large blue figure in the back with Shub-Niggureth a bit to the left and the King in Yellow in the foreground.
A Hong Kong Cthulhu War cultist alongside a Grenadier Call of Cthulhu investigator standing on a RAFM base. The scale seems close enough.
A night gaunt from Hong Kong Cthulhu Wars and another from RAFM. Scale seems about the same.
Plenty of other figures mesh with The Call of Cthulhu, here, Ral Partha ghosts.