Tag Archives: Pike&Shot

Renaissance Warfare Rules for Tactical Miniature Battles from 1494-1690 A.D.

Another set for that somewhat obscure period between the introduction of infantry firearms and their universal use among infantry. What was the rest of the infantry carrying? Pikes, halberds, swords, and anything else that could jab or cut.

Stands of figures represent 50 – 125 men and animals. Turns cover 5 – 15 minutes of time. Ground scale is based on figure basing which can follow WRG or Foundry rules.

The rules cover the basics. Orders represented by markers are issued, players determine initiative, units charge, units move based on orders, units fire, and then there is close combat. Finally, there is a recovery phase for rallying, resting, and rearming. There are also rules for tournament games and some optional rules covering close combat and things like weather and elephant stampedes.

Finally, there are 50 army lists covering forces from the 15th – 17th century including a few odd ones like Aztec and Dutch Rebellion. These are comparable to WRG Lists though I have not made a direct comparison.

The authors are clearly aiming for ease of use while not discarding the complexities of the period. Orders are explicit, record keeping replaced by markers. I was unable to locate the downloadable order markers but assume they are ou there somewhere. The rules start with an explanation of why the gamer will enjoy them. That seems a basic goal.

Dutchman, Spaniard, Switzer, Swede

An unusual choice for a pike and shot set of rules, DSSS specifically addresses itself to the Thirty Years War, a series of connected conflicts pitching various armies against each other often based on religious views. Bloody, interminable, and virtually ignored by most gamers, gamers are more often drawn to the English Civil War or the escapades of French musketeers.

Rules were written by Douglas Hubbard in 1993 and play tested at the 1993 HMGS convention. Ground scale is 1” = 40 yds., figure scale 1 = 50, turns = 30-45 minutes. The rules were written for 15mm figures with an infantry base size of 1” x .75” with 3 figures.

A handy sequence of play is offered on the inside front cover broken down into a move/fire phase with players dicing for initiative and conducting a series of rounds until all units are done or mutual consent from players. This is followed by a brief leader phase and a detailed close combat phase. A turn ends with a command control phase.

There is a brief outline of unit organization as well as a list of possible formations including column, line, square, and wedge with excellent illustrations for guidance.

The book ends with a selection of extras including army lists for Sweden, Denmark, the Netherlands, the Holy Roman Empire, Bavaria, Saxony, Bohemia, Spain, and France. There are 3 cavalry heavy scenarios including Lutzen, Jankov, and a hypothetical battle, Anfangsthal. There is page of designer notes and a bibliography which for some reason misses some pretty important works, notably C.V. Wedgwood’s book The Thirty Years War.

The author explains his rules.