All posts by Dana

I was born in East Orange, raised in Bloomfield, and went to school somewhere around Newark until my parents launched an exodus across NJ. I have been lucky enough to travel abroad. I read, play a couple of musical instruments, like movies, and do what I can to improve a rapidly aging body and mind. I currently work in Texas and live in Florida. I have moved over two dozen times in my life. My tiny armies and navies have followed me on my march across the US. Eventually we hope to end our nomadic existence and settle in one place.

The Sword and the Flame

Likely the standard rules for colonial skirmish games at least in the US originally released by the Yaquinto game company but in print for years and still available at the Sergeants 3 website.

The rules are straightforward and simple to learn.  Chance plays a significant role even in movement as well as firing and close combat.  Additionally, a deck of cards is used to determine the order in which units move and fire.

The section of the rules on organizing a force offer some distinctions based on nationality.   Though all have units of 20 figures for infantry, the number of officers varies as does the weaponry and use of horse.  The firing chart makes further distinction between the different groups when firing.  For example, it takes 5 Egyptians to score a hit, 4 British.  Nationality also defines the formations available with the British and Egyptians being the only groups able to enter close order while native spearmen are relegated to a mass formation.  The rules offer explicit figure proportions for balanced games.

The simplicity of the rules and the heavy element of chance probably make the rules of more interest for people interested in a game rather than a meticulous simulation.  Games involve relatively limited number of figures and move quickly.  The only unusual requirement is a deck of cards.  Cards that introduce national distinctions are available through The Virtual Armchair General.

 

Volley and Bayonet

GDW even more than SPI and Avalon Hill could be all things to all gamers, from RPGs to board games to miniatures rules. Volley and Bayonet presents a shift away from the more fiddly and detailed tactical rules of the time towards something which in some sense is closer to a board game than one with miniatures.

The rules cover land warfare in the 18th and 19th century between massive armies.  As such, the ultimate unit is the figure base representing roughly a brigade.  The number of figures mounted on the base is meaningless though for 25mm, the recommended number is 10 through 12 with an appropriate label naming the unit.  A person could if they wished mount as few or as many figures as they wish.  The base size and label are really the most critical pieces of information.

Scale is also along the same lines with an inch = 100 yards.  Each turn equals an hour of time.  The goal is to allow players to game very large battles in a space around the size of a ping pong table.

The rules do not present the kind of competitive format as in WRG games.  They are intended to simulate engagements rather than promote a contest of equals.

The rules are still in print.  The quality of the rules shows an understanding of miniatures play that the authors achieved through experience.  Of course, supplements abound.

An interesting and unusual supplement for the American Civil War, this slender book provides scenarios for battles in the eastern and western theaters.  It includes a few smaller battles requiring a few bases of figures.  A scenario will include a map of the terrain as well as a breakdown of the units available and the strength points assigned to them.

Additionally, there is a section in the back of the book which utilizes the GDW game A House Divided as the basis for a campaign game.  Instructions are provided for transferring a battle from the game board to the table top using generic units from both North and South.  The actual game board is included in a rather dull black and white so owning A House Divided is not a requirement to playing a campaign though the actual board game will look a lot nicer.

 

Summer’s Over


Summer is gone very fast. The weather has cooled and Homecoming Day is only one day from now. The rainy days have ended and the blue sky days have arrived. I am making plans for Christmas but thought a recap of summer was in order.

The trip to Prague went without any real missteps or successes. Once again, I missed doing the things I had planned to do. Prague was not as friendly a city as some. People would get a ‘look who’s just walked in the door’ expression when I would come in. I did just through dumb luck chance upon a hobby store. It was a disappointment. A lot of Airfix and Revell plastic kits and not too much else though there were some nice vehicles for model railroads. In my finest Czech, I asked how much they cost. With a withering look, the man behind the counter handed me a card, told me that there was a website listed on the card, and I could look up the price there. I retreated quietly from the store.

Not much else happened in Prague. There were hordes of tourists where one expected hordes of tourists. The only time the Czech language was useful was once when I tried to get a small plate for my daughter and the waiter thought I was asking for a side dish. The Vyzerahd Citadel was a pleasant walk and Andel was an interesting area. My daughter was delighted with the Kingdom of the Railways and had to be dragged away. Beer was plentiful, food was hit and miss. The trams were fun to ride on and I had my one moment as an experienced tourist instructing a British woman to board the No. 22 tram on the other side of the street to reach Prague Castle.

Back home, I weathered a hurricane. The storm was expected to peak at 2 in the morning but when 2 AM arrived, the rain and wind lightened and the frogs in the backyard started singing and the hurricane was past. Nothing was broken or pushed over and nothing flooded. The toddler slept through it all.

I have stacked as many rule books as I could find on a bookshelf. I am furiously trying to paint all the plastic Perry miniatures that have been piling up and am within sight of success. I painted enough Assyrians to start looking for some matte board to mount them on. I also have more 10mm Saxons than I know what to do with.

It was a forgettable summer in some ways. At least, I have a moment to write about it.

London Wargames Section: Rules for American Civil War 1863c

Another of the charming, often vague little booklets from England presenting a variety of rules for popular historical periods.  This particular set is written by John Tunstill and covers the American Civil War. They are old rules, first seeing light in 1970. The rules use a ground scale of 1mm to 1 yard, one bound (the popular English equivalent of a round) to 2 1/2 minutes, one figure to 33 men, and one gun to 6. There is no recommendation on figure scale so I assume that any of the larger figure sizes would be used keeping in mind the rules make no mention of mounting on bases nor provide a base size for a single figure.

As with so many English rules, orders must be written down at the start of a turn. Units are moved simultaneously followed first by artillery fire, then infantry fire. Following this, charging units check for morale and melees are resolved. The turn ends with any necessary morale checks.

The rules seem vague on the tactical units involved though the figure scale suggests regiment sized units. It would seem, too, that the rules assume figures are not mounted on bases. Formations include line, column, and road column. Units may be in open order or extended order. They may as a result of combat or movement through difficult terrain become disordered or unformed which will impact their ability to survive melee and morale checks.

Terrain used is hills, steep hills, woods, individual buildings, and towns. These impact line of sight and can effect movement. Curiously, I could not find a reference to fording a river though there are quite a few references to bridges. Casualties play a role with one casualty left on the field for every 3 figures removed to indicate broken ground which prevents a charge. There are also prepared positions and linear obstacles like walls and hedges.

I have not yet tried these rules. The organization of the rules is a bit challenging since information is scattered through the brief booklet.

Scotia Grendel

Another English manufacturer, this one started back in 1980.  So it says on the company website. My first encounter with them was through their 1/300th scale aircraft. While they did not seem as highly detailed as GHQ’s line, they were well sculpted and offered a broader range of vehicles.

My second encounter was with a package from their fantasy range, two mounted figures in 28mm. The figures were again well sculpted and had the added interest of combining a resin mount with a metal rider. The resin allowed for a huge squat mount without the weight or cost of metal. The figures also looked good painted. Like so many English firms, I seldom encounter these outside of conventions though I understand they can be purchased on e-bay.

Scotia Grendel seems to have been in the habit of acquiring other ranges and so has a pretty rich range of offerings that also present somewhat eclectic choices.

Off We Go

Looks like the annual summer conference season is upon us so it is off to Europe for a bit. Perhaps I will have the opportunity to bring back some amazing photos or perhaps some mediocre ones. I suspect with a toddler and mother-in-law on hand, there will be less footloose wandering than in previous times.

Baueda

A selection of Baueda scenic items, mostly tents

A company I have heard of only recently, they produce 15mm historical figures mostly ancients and middle ages from what I could see on their webpage.  They also offer 28mm fantasy football teams.  But where they really seem to take off is with their resin buildings and terrain pieces.

One of the curiosities that appeared in the WRG DBA rules was a rule mandated camps for each army.  The camp was inordinately large and was settled off on the edge of the board.  It could be as simple as a flat piece of cardboard or as elaborate as anyone could make.  I suspect that elaborate camps are the norm as DBA lends itself well to people who enjoy collecting figures and displaying them rather than simply gaming.

Baueda excels in offering an ever-widening range of camp tents, fortifications, and accessories to flesh out even the simplest camp.  They offer tents from Greek to Egyptian to Arabic as well as a variety of detail pieces for dressing a camp, most recently, a series of 4 outdoor cooking scenes.  For the lazy gamer (me) who can never seem to find the time to sit down and sculpt this stuff,  the Baueda pieces are a great help.

Because Baueda is based in Italy, it is likely that most of us will have to purchase through an intermediary.  Scale Creep seems to carry a lot of Baueda stock at the moment.  Baueda pieces also show up on E-bay sometimes discounted.  Otherwise, a list of dealers is available on the ;Baueda website.

Diminishing Returns

I seem to find myself involved in discussions that seem more and more pointless, meeting people that do not interest me, and finding myself in less and less attractive situations.  I comfort myself with the belief that such things are cyclic but find myself wondering if I am caught in a broader cycle that is tending in a negative direction.

I am clearing out trash in the apartment.  It is amazing how many worthless bits of nothing gather together and conspire to have themselves placed in a box with more or less worthless bits of nothing and then travel with me from place to place.  Perhaps that is the essence of collecting.

I have noticed that if I paint figures an hour or two each night (an impossibility given my current situation), I would likely get everything nicely painted in a couple of months.  I have noticed that it is nicer to look at photos of current work than older.  I suppose I will see where things stand in a couple of months if I am still here to check.

Bireme and Galley

A pretty old set of rules produced by Fantasy Games Unlimited, the set can be played with either miniature galleys or a series of cutout counters for a variety of different vessels.  There is also a large map showing a couple of basic oared vessels for staging man-to-man combat during boarding actions.  The map and one of the counters can be seen in the photo above.

For what it covers, the rules offer a fair amount of information and appear to be usable for all oared naval actions from ancient to encounters during the Renaissance.  The rules were likely meant for historical gaming but appear to offer enough detail to allow their use in RPGs.

One thing to make note of is that a clear overlay is provided with the rules for determining such things as turn radius for ships so if purchasing the set used which I assume is the only way to get it these days, make sure the overlay is included.

 

Jack Scruby

Jack Scruby was one of the pioneers of American wargaming providing a miniatures across a wide range of scales and historical periods. Scruby used RTV molds made of silicon rubber which allowed some level of undercutting on figure sculpts, something not possible using molds made of metal. He offered a well printed catalog and sold figures for a nominal price either by mail or through his store.

Additionally, he wrote a number of rules sets, edited and published several magazines on miniatures gaming, organized a club, as well as one of the first miniatures wargaming conventions ever held.

The figures seem relatively uncommon on E-bay and are probably interesting as much for the collector as the gamer. The figures I have seen are reasonably well proportioned with a toy-like appearance. There is little surface detail and just the simple outlines of face, hands, and equipment. Surface detail is lacking. Nevertheless, figures are reasonably proportioned. There is no sense of gnomishness.

I imagine that at the prices he sold these at, there are a lot out there, likely tucked away in boxes. They are one of the oldest wargaming figure sets made in the US.