All posts by Dana

I was born in East Orange, raised in Bloomfield, and went to school somewhere around Newark until my parents launched an exodus across NJ. I have been lucky enough to travel abroad. I read, play a couple of musical instruments, like movies, and do what I can to improve a rapidly aging body and mind. I currently work in Texas and live in Florida. I have moved over two dozen times in my life. My tiny armies and navies have followed me on my march across the US. Eventually we hope to end our nomadic existence and settle in one place.

Traveller

Traveller was one of the first widely accepted SF RPGs.  Since its release in 1977, it has gone through a number of changes including a GURPS Traveller release.  The original boxed set of 3 books is now referred to as ‘classic Traveller’.

A simple character combat system is provided in Book 1 of the set.  In it, characters may close or open range with their adversaries, and evade or launch attacks.  The system was expanded upon several times, first with Snapshot, a boxed game presenting combat between characters aboard starships.

This was followed by Azhanti High Lightning.  The rulebook offered a simplified Snapshot combat system as well as a large number of deck plans mapping out the interior of an enormous starship.

There are numerous supplements produced by any number of publishers including some attractive maps of ship interiors and buildings.  FASA, for example released a set of maps detailing the interior of a luxury hotel.

Finally, GDW introduced Striker, a boxed 3 book set, Book 1 covering the basics, Book 2 covering advanced rules, and Book 3, covering vehicle design.  With each figure still representing a single character or creature, a standard infantry unit contains 4 figures mounted on a one inch square base.

The rules are designed for larger battles.  They impose rules for leadership, morale, and unit combat readiness.  They also provide a rich source for designing vehicles if one has the time and energy.

Book 2 of Traveller introduces starships and offers a combat system more complex than the character combat system.  Movement is through vectors, ship’s abilities are modified not just by character abilities, but by software packages which may be loaded or unloaded each turn.  The size of the ship’s computer will limit what software may be active and in this way limit the choices available to the player.

The rules were used to create a board game, Mayday.  There is really not too much different here from the rules in the RPG but the game is easier to use in that a ship’s movement is tracked by 3 markers, one showing the ship’s position on the previous move, another showing the ship’s current position, and another used to determine where the ship will move.

A fifth book in the rule book series was added to cover battles between large fleets of ships.  The first version of the rules with somewhat murky rules is on the right.  The second version with rewritten and more understandable rules is on the left.

The fleet rules are closer in design to the character combat rules.  Opposing fleets lie at long or short range in relation to each other.  Fleets may close range or they may break off.  Additionally,  there are two lines of battle, The second line, the reserve, is screened by the first.

There are also rules for pursuit, planets, and more, and rules for boarding, the game being a post-Star Wars production.

For players wishing to avoid designing their own ships, GDW offered this handy supplement listing ships of the Imperial fleet.

Ogre

The Steve Jackson game, Ogre, always seemed to lend itself to miniatures wargaming.  The rules were simple, clean, and precise and the number of miniatures needed was minimal.  The original game offered pretty simple terrain.  The follow-up, GEV, improved on that.

The license for manufacture has been held by Martian Metals and Ral Partha.  Currently, the license appears to be held by Steve Jackson Games and can be purchased from Warehouse 23.

The original miniatures were based on the counter silhouettes created by Winchell Chung.  Over the years, other vehicles have been added but the original designs still remain relatively consistent.

The Martian Metals pieces had thin barrels for tank guns.  Howitzers were little more than a rod attached to a base and had a tendency to break.  Ral Partha strengthened the gun barrels and added more detail to the howitzers.  The incarnation of the Ogre miniatures now features plastic Ogres to replace the earlier pewter pieces.  Below, an example of the plastic Mk III Ogre alongside an earlier Ral Partha version of the same piece.  The main differences I noticed were less detail in the treads with no detail on the interior side and the rear and forward portions of the Ogre attached.

Other smaller pieces are still cast in metal.  They are attractively sculpted.  The pieces are a little too small to work well with the massive Battletech pieces even though the scale is supposed to be the same.  I have found that the infantry figures for Battletech appear to me to be a little bit larger.

Older metal Ogres alongside the plastic Ogres. The plastic Ogres are in red. The tan Mk V Ogre has not yet had its armament added. On the left, are two Battletech pieces, an unpainted Demolisher II and a Big Demolisher.

For fans of Ogre miniatures, these are the natural choice.  The Mega Force toys by Kenner also mix well with these.  With dedicated miniatures support, Ogre provides a nice alternative to Battletech.

Is Anybody Home?

Monty Monkey Cadbury Cococub

Yes, I am still here.  Both cameras have disappeared as usual.  Due to my 2-hour commutes and advancing years, I find that I am falling asleep a lot more than I would like and in those few conscious moments, either eating, cleaning the apartment, or watching TV.  I feel like a retired person who has not yet retired and find time very difficult to come by.

But recognizing my faults, I plan to do better.  At least, the Perry Confederate army is well on the way to completion.  I found the very last plastic figures off the sprues and it looks like a relatively small number.  Once I get them painted, I will be free to do some playing around with American Civil War Rules.

I also found that Warehouse 23 was selling plastic Ogres so now have a couple of poorly painted Mk III and Mk V Ogres as well as some GEVs which were on sale during the holidays.  I have never figured out what happened to my ancient copy of Ogre but I do have the miniatures rules, the GEV game, and a lot of old Martian Metals pieces so will get those photographed as soon as I figure out what I am doing with the cameras.

On a more upbeat note, I have become better at playing the banjo.

The Sword and the Flame

Likely the standard rules for colonial skirmish games at least in the US originally released by the Yaquinto game company but in print for years and still available at the Sergeants 3 website.

The rules are straightforward and simple to learn.  Chance plays a significant role even in movement as well as firing and close combat.  Additionally, a deck of cards is used to determine the order in which units move and fire.

The section of the rules on organizing a force offer some distinctions based on nationality.   Though all have units of 20 figures for infantry, the number of officers varies as does the weaponry and use of horse.  The firing chart makes further distinction between the different groups when firing.  For example, it takes 5 Egyptians to score a hit, 4 British.  Nationality also defines the formations available with the British and Egyptians being the only groups able to enter close order while native spearmen are relegated to a mass formation.  The rules offer explicit figure proportions for balanced games.

The simplicity of the rules and the heavy element of chance probably make the rules of more interest for people interested in a game rather than a meticulous simulation.  Games involve relatively limited number of figures and move quickly.  The only unusual requirement is a deck of cards.  Cards that introduce national distinctions are available through The Virtual Armchair General.

 

Volley and Bayonet

GDW even more than SPI and Avalon Hill could be all things to all gamers, from RPGs to board games to miniatures rules. Volley and Bayonet presents a shift away from the more fiddly and detailed tactical rules of the time towards something which in some sense is closer to a board game than one with miniatures.

The rules cover land warfare in the 18th and 19th century between massive armies.  As such, the ultimate unit is the figure base representing roughly a brigade.  The number of figures mounted on the base is meaningless though for 25mm, the recommended number is 10 through 12 with an appropriate label naming the unit.  A person could if they wished mount as few or as many figures as they wish.  The base size and label are really the most critical pieces of information.

Scale is also along the same lines with an inch = 100 yards.  Each turn equals an hour of time.  The goal is to allow players to game very large battles in a space around the size of a ping pong table.

The rules do not present the kind of competitive format as in WRG games.  They are intended to simulate engagements rather than promote a contest of equals.

The rules are still in print.  The quality of the rules shows an understanding of miniatures play that the authors achieved through experience.  Of course, supplements abound.

An interesting and unusual supplement for the American Civil War, this slender book provides scenarios for battles in the eastern and western theaters.  It includes a few smaller battles requiring a few bases of figures.  A scenario will include a map of the terrain as well as a breakdown of the units available and the strength points assigned to them.

Additionally, there is a section in the back of the book which utilizes the GDW game A House Divided as the basis for a campaign game.  Instructions are provided for transferring a battle from the game board to the table top using generic units from both North and South.  The actual game board is included in a rather dull black and white so owning A House Divided is not a requirement to playing a campaign though the actual board game will look a lot nicer.

 

Summer’s Over


Summer is gone very fast. The weather has cooled and Homecoming Day is only one day from now. The rainy days have ended and the blue sky days have arrived. I am making plans for Christmas but thought a recap of summer was in order.

The trip to Prague went without any real missteps or successes. Once again, I missed doing the things I had planned to do. Prague was not as friendly a city as some. People would get a ‘look who’s just walked in the door’ expression when I would come in. I did just through dumb luck chance upon a hobby store. It was a disappointment. A lot of Airfix and Revell plastic kits and not too much else though there were some nice vehicles for model railroads. In my finest Czech, I asked how much they cost. With a withering look, the man behind the counter handed me a card, told me that there was a website listed on the card, and I could look up the price there. I retreated quietly from the store.

Not much else happened in Prague. There were hordes of tourists where one expected hordes of tourists. The only time the Czech language was useful was once when I tried to get a small plate for my daughter and the waiter thought I was asking for a side dish. The Vyzerahd Citadel was a pleasant walk and Andel was an interesting area. My daughter was delighted with the Kingdom of the Railways and had to be dragged away. Beer was plentiful, food was hit and miss. The trams were fun to ride on and I had my one moment as an experienced tourist instructing a British woman to board the No. 22 tram on the other side of the street to reach Prague Castle.

Back home, I weathered a hurricane. The storm was expected to peak at 2 in the morning but when 2 AM arrived, the rain and wind lightened and the frogs in the backyard started singing and the hurricane was past. Nothing was broken or pushed over and nothing flooded. The toddler slept through it all.

I have stacked as many rule books as I could find on a bookshelf. I am furiously trying to paint all the plastic Perry miniatures that have been piling up and am within sight of success. I painted enough Assyrians to start looking for some matte board to mount them on. I also have more 10mm Saxons than I know what to do with.

It was a forgettable summer in some ways. At least, I have a moment to write about it.

London Wargames Section: Rules for American Civil War 1863c

Another of the charming, often vague little booklets from England presenting a variety of rules for popular historical periods.  This particular set is written by John Tunstill and covers the American Civil War. They are old rules, first seeing light in 1970. The rules use a ground scale of 1mm to 1 yard, one bound (the popular English equivalent of a round) to 2 1/2 minutes, one figure to 33 men, and one gun to 6. There is no recommendation on figure scale so I assume that any of the larger figure sizes would be used keeping in mind the rules make no mention of mounting on bases nor provide a base size for a single figure.

As with so many English rules, orders must be written down at the start of a turn. Units are moved simultaneously followed first by artillery fire, then infantry fire. Following this, charging units check for morale and melees are resolved. The turn ends with any necessary morale checks.

The rules seem vague on the tactical units involved though the figure scale suggests regiment sized units. It would seem, too, that the rules assume figures are not mounted on bases. Formations include line, column, and road column. Units may be in open order or extended order. They may as a result of combat or movement through difficult terrain become disordered or unformed which will impact their ability to survive melee and morale checks.

Terrain used is hills, steep hills, woods, individual buildings, and towns. These impact line of sight and can effect movement. Curiously, I could not find a reference to fording a river though there are quite a few references to bridges. Casualties play a role with one casualty left on the field for every 3 figures removed to indicate broken ground which prevents a charge. There are also prepared positions and linear obstacles like walls and hedges.

I have not yet tried these rules. The organization of the rules is a bit challenging since information is scattered through the brief booklet.

Scotia Grendel

Another English manufacturer, this one started back in 1980.  So it says on the company website. My first encounter with them was through their 1/300th scale aircraft. While they did not seem as highly detailed as GHQ’s line, they were well sculpted and offered a broader range of vehicles.

My second encounter was with a package from their fantasy range, two mounted figures in 28mm. The figures were again well sculpted and had the added interest of combining a resin mount with a metal rider. The resin allowed for a huge squat mount without the weight or cost of metal. The figures also looked good painted. Like so many English firms, I seldom encounter these outside of conventions though I understand they can be purchased on e-bay.

Scotia Grendel seems to have been in the habit of acquiring other ranges and so has a pretty rich range of offerings that also present somewhat eclectic choices.

Off We Go

Looks like the annual summer conference season is upon us so it is off to Europe for a bit. Perhaps I will have the opportunity to bring back some amazing photos or perhaps some mediocre ones. I suspect with a toddler and mother-in-law on hand, there will be less footloose wandering than in previous times.

Baueda

A selection of Baueda scenic items, mostly tents

A company I have heard of only recently, they produce 15mm historical figures mostly ancients and middle ages from what I could see on their webpage.  They also offer 28mm fantasy football teams.  But where they really seem to take off is with their resin buildings and terrain pieces.

One of the curiosities that appeared in the WRG DBA rules was a rule mandated camps for each army.  The camp was inordinately large and was settled off on the edge of the board.  It could be as simple as a flat piece of cardboard or as elaborate as anyone could make.  I suspect that elaborate camps are the norm as DBA lends itself well to people who enjoy collecting figures and displaying them rather than simply gaming.

Baueda excels in offering an ever-widening range of camp tents, fortifications, and accessories to flesh out even the simplest camp.  They offer tents from Greek to Egyptian to Arabic as well as a variety of detail pieces for dressing a camp, most recently, a series of 4 outdoor cooking scenes.  For the lazy gamer (me) who can never seem to find the time to sit down and sculpt this stuff,  the Baueda pieces are a great help.

Because Baueda is based in Italy, it is likely that most of us will have to purchase through an intermediary.  Scale Creep seems to carry a lot of Baueda stock at the moment.  Baueda pieces also show up on E-bay sometimes discounted.  Otherwise, a list of dealers is available on the ;Baueda website.