Ground Scale

Ground scale is critical for most wargame rules. How else could you translate a real world battlefield to the limited space of a ping pong table? More recent battles cover more ground as weapons’ ranges increase and number of soldiers increase.

Below are some samples of ground scale including some board games to offer a visual reference. How the game boards align with the rules depends a lot on how one determines the actual size of a hex. Perhaps 2” per hex? What is very clear is that the closer scales inject more detail. Eventually, the carefully drawn obstacles and terrain features merge into blobs of brown, green, grey, and blue.

Little Round Top and a portion of Devil’s Den and Big Round Top at 1 hex = 30 yds OSG Devil’s Den
Little Round Top, Big Round Top, and Devil’s Den at 1 hex = 120 yds. SPI Terrible Swift Sword
Little Round Top, Big Round Top, and Devil’s Den at 1 hex = 438 yds SPI Cemetery Hill

The Blue Light Manual 1” – 17 yds
A Glint of Bayonets 1” – 22 yds
American Civil War 1” – 25 yds
Stars and Bars 1” – 32 yds
Johnny Reb III 1” – 50 yds
Circa 1863. 1” – 50 yds
Volley & Bayonet 1” – 100 yds

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