All posts by Dana

I was born in East Orange, raised in Bloomfield, and went to school somewhere around Newark until my parents launched an exodus across NJ. I have been lucky enough to travel abroad. I read, play a couple of musical instruments, like movies, and do what I can to improve a rapidly aging body and mind. I currently work in Texas and live in Florida. I have moved over two dozen times in my life. My tiny armies and navies have followed me on my march across the US. Eventually we hope to end our nomadic existence and settle in one place.

McEwan Miniatures/Reviresco

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McEwan Miniatures/Reviresco Another really old maker. I have a small collection of Starguard figures so am familiar with the range. What I was not aware of is that the range is still produced and continues to grow.

The Starguard figures included robots, aliens, spacecraft, and humans. Weapons and jetpacks were provided unattached and needed to be glued on. There was one rather ornate robot that required quite a bit of assembly. The figures paint up well, reminiscent of the crews in Star Wars. It nice to see they are still available.

Heroics & Ros

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Heroics and Ros
Could things get any tinier? At 1/300 scale, Heroics and Ros has created an enormous range of historical figures and vehicles that look great from a distance. Of course, close up, they seem a bit lacking but there is enough detail to figure out who is who. They are easy to paint since there is not much detail to worry about. The company used to be part of Navwar but has now become an entity unto itself.

Examples of packaging, color coded, categorized, and illustrated with an appropriate silhouette.

Heritage USA

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For its time, a major source of miniatures including licensed figures for Star Trek, Conan the Barbarian, Lord of the Rings, and John Carter of Mars. They offered figures for any number of periods including ancients, ACW, and the American Revolution. The company was run by Duke Seifried who also sculpted figures and has been a perennial figure at the summer HMGS convention in Pennsylvania. Shown above are some packages of 15mm Napoleonic figures. The figures may also be found in Empire Miniatures packaging.


Privateers and Gentlemen

These are pretty old rules for Napoleonic warfare at sea complete with an interesting role playing component.  The combat rules are pretty detailed so smaller actions would seem preferable.  There is an earlier version of these which I also have buried in the closet somewhere.
Privateers and Gentlemen.

These are pretty old rules for Napoleonic warfare at sea complete with an interesting role playing component. The combat rules are pretty detailed so smaller actions would seem preferable. There is an earlier version of these which I also have buried in the closet somewhere. The rules went beyond games existing at the time in covering ship movement, crew allocation, and combat. Some of the rules seem eccentric. The method for determining who fires first involves slowly pushing ships towards each other and seeing who shouts ‘fire’ first. Move distances sometimes drop to single digit millimeters, small enough that an accidental bump of a miniature might exceed the ship’s movement allowance for that turn.

There is also an interesting role-playing component that allows players to generate a range of naval officers and follow their successes and failures as they captain ships in battle. The rules also provide a useful overview of the life of a British naval officer while providing helpful details on the minutia of the cloistered world of a Napoleonic era ship. This includes a description of the responsibilities of the various personages that could be found aboard a ship of war. This is all very helpful information for anyone who wonders about what a carpenter or sailing master or marine might be called on to do. It also will aid in understanding films and novels based in this era such as those by C.S. Forester, Alexander Kent, and Patrick O’Brien.

Warhammer

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Warhammer first edition seems a surprisingly common item. It contains 3 rulebooks as seemed mandated by D&D and has options for both role-playing and wargaming. Compared to what was to come, the look is surprisingly drab.

Next to it is the very colorful 3rd edition which seems to have gotten things together pretty well, with full coverage of the wargaming rules.

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Here is the 6th edition. Games Workshop discovered the benefits of planned obsolescence and rulebooks will soon go out of date so there are always more to come. There is a shift here to a handy paperback format and next to it is a very nice short rulebook which removes a lot of the fluff in the big book. These are usually included in large introductory game packs.

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By now, every type of army has its own special book. That was one of the beauties of Warhammer, the complexity was in the chrome rather than the underlying core ruleset. At this stage, though, even the chrome was limited especially with what appears to be the first book of army lists, Ravening Hordes which was soon followed by a more plush book Warhammer Armies.

Army lists allow a player to determine a suitable makeup for an army providing troop types, statistics and point values. With Warhammer, this usually means some figures will be mandated, others optional with point values determining just how many options are available. Point values also are meant to insure army equity so that 2 players can feel reasonably certain that if the points values are equal, the armies will be. Additionally, increasing total points will usually increase the complexity and length of a game.
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Likely an abortive attempt to sell the Warhammer fortress, there is a big book of siege rules that cover both Warhammer and Warhammer 40K. There is no compelling need to use the rules with the fortress. A 2-dimensional layout should do just as well.

Star Fleet Battles

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Well, of course this would be on the list. Task Force Games was a small company dedicated to small games so how did they come up with this monster? This neat version of the game in its own blue notebook binder is one of many complete with supplements and extensions, a kind of Squad Leader for outer space. The Star Trek license moved around a bit but this is the game one most closely associates with it. Amazing that the same company came up with the elegantly simple space combat game Starfire. The game and everything to go with it is now available from Amarillo Design Bureau.

Here is a link to a introductory version of the game:
Starfleet Cadet Handbook