All posts by Dana

I was born in East Orange, raised in Bloomfield, and went to school somewhere around Newark until my parents launched an exodus across NJ. I have been lucky enough to travel abroad. I read, play a couple of musical instruments, like movies, and do what I can to improve a rapidly aging body and mind. I currently work in Texas and live in Florida. I have moved over two dozen times in my life. My tiny armies and navies have followed me on my march across the US. Eventually we hope to end our nomadic existence and settle in one place.

Kallistra

A British manufacturer, Kallistra specializes in what they term 1/144 scale, roughly 12mm. Kallistra describes it as epic 10mm. This would put them in the range of AFV and aircraft models produced in Asia though paradoxically, no WWII or modern forces are offered. Instead, ranges cover fantasy, ancient, medieval, ACW, and WWI. There are also 28mm ranges for fantasy and SF, and a 1/3000 spaceship range.

The figures are reasonably attractive and take paint well. They are bigger than 10mm and tower over smaller 10mm figures like Museum Miniatures. Figures are based on strips. As can be seen in the packs above, the bases sometimes offer depth rather than width. This is likely the result of rules published by Kallistra mandating this basing though that is conjecture on my part.

Overall, this is an attractive range at this scale.

Renaissance Warfare Rules for Tactical Miniature Battles from 1494-1690 A.D.

Another set for that somewhat obscure period between the introduction of infantry firearms and their universal use among infantry. What was the rest of the infantry carrying? Pikes, halberds, swords, and anything else that could jab or cut.

Stands of figures represent 50 – 125 men and animals. Turns cover 5 – 15 minutes of time. Ground scale is based on figure basing which can follow WRG or Foundry rules.

The rules cover the basics. Orders represented by markers are issued, players determine initiative, units charge, units move based on orders, units fire, and then there is close combat. Finally, there is a recovery phase for rallying, resting, and rearming. There are also rules for tournament games and some optional rules covering close combat and things like weather and elephant stampedes.

Finally, there are 50 army lists covering forces from the 15th – 17th century including a few odd ones like Aztec and Dutch Rebellion. These are comparable to WRG Lists though I have not made a direct comparison.

The authors are clearly aiming for ease of use while not discarding the complexities of the period. Orders are explicit, record keeping replaced by markers. I was unable to locate the downloadable order markers but assume they are ou there somewhere. The rules start with an explanation of why the gamer will enjoy them. That seems a basic goal.

Forlorn Hope

A thick book with the ambitious subtitle offering miniature rules and army guide, written by Pete Berry and Ben Wilkins and published by Partizan Press, this, the third edition, in 2003. Of the hundred or so pages, 36 are devoted to the rules, the rest to army lists, scenarios, historical notes, uniform and flag notes, advertisements, designer’s notes, cartoons, and a recommended reading list, lavishly illustrated with a lot of color and guaranteed to fill in an afternoon.

The authors offer a suggested ground scale 1” = 20 yds., though suggest flexibility. Figure scale is 1 = 33. The rules are written for 25mm and 15mm with a addendum for 6mm. Frontage and depth per figure are 20mm x 20mm and 15mm x 15mm respectively for infantry, 25mmx 40mm and 20mm x 20mm for cavalry though I suspect the 20mm depth should be 30mm.

Units receive orders. Turns are divided into declarations and reactions, movement, fire combat and reaction, close combat, and reaction and rally. Rules are distinctly British with a nod to both WRG and Warhammer and extensive morale considerations.

Dutchman, Spaniard, Switzer, Swede

An unusual choice for a pike and shot set of rules, DSSS specifically addresses itself to the Thirty Years War, a series of connected conflicts pitching various armies against each other often based on religious views. Bloody, interminable, and virtually ignored by most gamers, gamers are more often drawn to the English Civil War or the escapades of French musketeers.

Rules were written by Douglas Hubbard in 1993 and play tested at the 1993 HMGS convention. Ground scale is 1” = 40 yds., figure scale 1 = 50, turns = 30-45 minutes. The rules were written for 15mm figures with an infantry base size of 1” x .75” with 3 figures.

A handy sequence of play is offered on the inside front cover broken down into a move/fire phase with players dicing for initiative and conducting a series of rounds until all units are done or mutual consent from players. This is followed by a brief leader phase and a detailed close combat phase. A turn ends with a command control phase.

There is a brief outline of unit organization as well as a list of possible formations including column, line, square, and wedge with excellent illustrations for guidance.

The book ends with a selection of extras including army lists for Sweden, Denmark, the Netherlands, the Holy Roman Empire, Bavaria, Saxony, Bohemia, Spain, and France. There are 3 cavalry heavy scenarios including Lutzen, Jankov, and a hypothetical battle, Anfangsthal. There is page of designer notes and a bibliography which for some reason misses some pretty important works, notably C.V. Wedgwood’s book The Thirty Years War.

The author explains his rules.

Walthers

Walthers is best known as a model railroad supplies distributor and manufacturer but at one time, they did try out the miniature figures mart focusing primarily on 54mm display figures. They did, however, offer GHQ figures and vehicles. I am not aware of continued sales of the 20mm Napoleonic figures though GHQ now sells a range of 10mm Napoleonic figures as well as ACW figures. Even at this early stage, the armor collection covered an impressive range of vehicles.

Time Passes

School resumes tomorrow. For the first time in weeks, I painted a little. The above tiny group is a partial result. The figure in front was an unpainted holdover. Once again, I marveled at the deficiencies in my work.

At the moment, I am priming with a white enamel undercoat. I have enough figures to keep me excruciatingly busy and expect a shipment from the Last Square and a seller on e-bay any day now. Satisfaction comes from knowing that I am getting closer to an ideal balance between time spent and quality. I have taken to correcting this and that, turning figures upside so that all the flaws become shockingly visible.

I remain retired. I left my job without even a fare you well card. It is ok. It was my last job and I could not say there were any memorable moments other than struggling back after trying to walk a half mile at lunch.

I did notice that the e-bay seller trying to peddle a group of Archive Miniatures space aphids as Ral Partha frog people finally made a sale. Good for him.

Call of Cthulhu

The Call of Cthulhu RPG has had a long life and so has spawned a variety of suitable miniatures. The two licensed ranges were from Grenadier and RAFM. The RAFM figures are still available as of this entry.

The figures are 25mm with similar figures listed simply as ‘pulp’ figures ranging up to 28mm. Pulp refers to the pre-tv action/adventure/ horror tales published in cheap magazines made of the cheapest type of paper using pulp wood. The initial stories of the Cthulhu Mythos were published in Weird Tales.

The figures lend themselves well to a variety of RPGs and there are a range of rules to choose from. Needless to say, certain figures resembling Indiana Jones, Amelia Earhart, and Sam Spade appear as a recurrent theme. Monsters from a variety of ranges make suitable antagonists.

Several imported monsters of unknown manufacture listed as Cthulhu Wars. Nyarlathotep is the large blue figure in the back with Shub-Niggureth a bit to the left and the King in Yellow in the foreground.
A Hong Kong Cthulhu War cultist alongside a Grenadier Call of Cthulhu investigator standing on a RAFM base. The scale seems close enough.
A night gaunt from Hong Kong Cthulhu Wars and another from RAFM. Scale seems about the same.
Plenty of other figures mesh with The Call of Cthulhu, here, Ral Partha ghosts.

Car Wars

From Steve Jackson still focusing on less complex rules came this game featuring cars and trucks battling each other on miniature highways, 1” = 15 feet. Later supplements introduced additional vehicles and terrain, boats, helicopters, shopping malls, as well as additional weapons. Though 40 years old, the game and its supplements are still available at Warehouse 23.

Car Wars used card cutouts moved along a square grid at a scale of 1:180, smaller than the more common 1:160 N scale (what else is new?). According to the Stuff of Legends website, a company called T-Rex produced the first miniatures, though molds and masters were soon picked up by Grenadier Miniatures who added a package of trucks.

Left to right, N-scale Classics Metalworks, unknown manufacture purchased in Taiwan, and Car Wars scale miniature.
Some of the vehicles for Car Wars. Notice that they recreate the box art.
Wrecks and highway debris.
Trucks and motorcycles. The trucks suggest these were Grenadier castings.

Currently, miniatures made specifically for Car Wars Are no longer available though with the fifth edition the scale has been modified to accommodate larger scale vehicles. Irregular Miniatures has in the past offered these sort of cars in 6mm though it is not clear if these are still available.




Ground Scale

Ground scale is critical for most wargame rules. How else could you translate a real world battlefield to the limited space of a ping pong table? More recent battles cover more ground as weapons’ ranges increase and number of soldiers increase.

Below are some samples of ground scale including some board games to offer a visual reference. How the game boards align with the rules depends a lot on how one determines the actual size of a hex. Perhaps 2” per hex? What is very clear is that the closer scales inject more detail. Eventually, the carefully drawn obstacles and terrain features merge into blobs of brown, green, grey, and blue.

Little Round Top and a portion of Devil’s Den and Big Round Top at 1 hex = 30 yds OSG Devil’s Den
Little Round Top, Big Round Top, and Devil’s Den at 1 hex = 120 yds. SPI Terrible Swift Sword
Little Round Top, Big Round Top, and Devil’s Den at 1 hex = 438 yds SPI Cemetery Hill

The Blue Light Manual 1” – 17 yds
A Glint of Bayonets 1” – 22 yds
American Civil War 1” – 25 yds
Stars and Bars 1” – 32 yds
Johnny Reb III 1” – 50 yds
Circa 1863. 1” – 50 yds
Volley & Bayonet 1” – 100 yds

Confederate Infantry

I have gone for economy and speed in assembling a force of larger scale ACW Confederate figures opting for hard plastic. The price is low especially if you can find someone discarding sets. Painting is as fast as I can make it si is somewhat rough.

A bunch of Perry miniatures from their Civil War infantry set painted as CSA infantry. These miniatures are hard plastic without the nice undercuts of metal miniatures but lighter and cheaper. Assembly is needed, attaching hats and occasionally arms. The figures are lighter and cheaper than metal and a few boxes provide a reasonable number of figures. I have yet to attach flags.
A closer view of some of the Perry figures including a piece from the Civil War artillery set. The barrel of the gun is not attached and can be exchanged for other barrels provided.