All posts by Dana

I was born in East Orange, raised in Bloomfield, and went to school somewhere around Newark until my parents launched an exodus across NJ. I have been lucky enough to travel abroad. I read, play a couple of musical instruments, like movies, and do what I can to improve a rapidly aging body and mind. I currently work in Texas and live in Florida. I have moved over two dozen times in my life. My tiny armies and navies have followed me on my march across the US. Eventually we hope to end our nomadic existence and settle in one place.

Car Wars

From Steve Jackson still focusing on less complex rules came this game featuring cars and trucks battling each other on miniature highways, 1” = 15 feet. Later supplements introduced additional vehicles and terrain, boats, helicopters, shopping malls, as well as additional weapons. Though 40 years old, the game and its supplements are still available at Warehouse 23.

Car Wars used card cutouts moved along a square grid at a scale of 1:180, smaller than the more common 1:160 N scale (what else is new?). According to the Stuff of Legends website, a company called T-Rex produced the first miniatures, though molds and masters were soon picked up by Grenadier Miniatures who added a package of trucks.

Left to right, N-scale Classics Metalworks, unknown manufacture purchased in Taiwan, and Car Wars scale miniature.
Some of the vehicles for Car Wars. Notice that they recreate the box art.
Wrecks and highway debris.
Trucks and motorcycles. The trucks suggest these were Grenadier castings.

Currently, miniatures made specifically for Car Wars Are no longer available though with the fifth edition the scale has been modified to accommodate larger scale vehicles. Irregular Miniatures has in the past offered these sort of cars in 6mm though it is not clear if these are still available.




Ground Scale

Ground scale is critical for most wargame rules. How else could you translate a real world battlefield to the limited space of a ping pong table? More recent battles cover more ground as weapons’ ranges increase and number of soldiers increase.

Below are some samples of ground scale including some board games to offer a visual reference. How the game boards align with the rules depends a lot on how one determines the actual size of a hex. Perhaps 2” per hex? What is very clear is that the closer scales inject more detail. Eventually, the carefully drawn obstacles and terrain features merge into blobs of brown, green, grey, and blue.

Little Round Top and a portion of Devil’s Den and Big Round Top at 1 hex = 30 yds OSG Devil’s Den
Little Round Top, Big Round Top, and Devil’s Den at 1 hex = 120 yds. SPI Terrible Swift Sword
Little Round Top, Big Round Top, and Devil’s Den at 1 hex = 438 yds SPI Cemetery Hill

The Blue Light Manual 1” – 17 yds
A Glint of Bayonets 1” – 22 yds
American Civil War 1” – 25 yds
Stars and Bars 1” – 32 yds
Johnny Reb III 1” – 50 yds
Circa 1863. 1” – 50 yds
Volley & Bayonet 1” – 100 yds

Confederate Infantry

I have gone for economy and speed in assembling a force of larger scale ACW Confederate figures opting for hard plastic. The price is low especially if you can find someone discarding sets. Painting is as fast as I can make it si is somewhat rough.

A bunch of Perry miniatures from their Civil War infantry set painted as CSA infantry. These miniatures are hard plastic without the nice undercuts of metal miniatures but lighter and cheaper. Assembly is needed, attaching hats and occasionally arms. The figures are lighter and cheaper than metal and a few boxes provide a reasonable number of figures. I have yet to attach flags.
A closer view of some of the Perry figures including a piece from the Civil War artillery set. The barrel of the gun is not attached and can be exchanged for other barrels provided.

Perrin miniatures

Currently, in production but there does not appear to be an active website. The Lost Minis website lists them as out of production though they are still readily available through The Last Square which indicates that items are cast to order, Noble Knights, and Magister Militum which offers some of their trucks.

The focus is on 10mm historical miniatures. Ranges listed are ACW, WWII, and on the more usual side, the Zulu wars and the Franco Prussian War. The figures look pretty clean and slender compared to Old Glory though the artillery pieces seem a bit petite. Officers and their mounts are a single piece.

The company lists an address in Wisconsin.

In progress Perrin 10mm tanks including the PzKw IV schurtzen and the JgPz IV

T-34

https://www.spigames.net/PDFv3/T34-20mm.pdf

During the early 70s, the lines between different forms of simulation gaming remained blurred. Here, one of the leading manufacturers of simulation board games, Simulations Publications, Inc. tosses out a miniatures version of their ground breaking Tactical Game 3. Tac 3 was later redone and repackaged by Avalon Hill as Panzerblitz triggering a new and innovative era of game design.

Redoing the game apparently satisfied neither miniatures gamers who sought more complexity or board gamers who looked for a more inclusive range of materials. In retrospect, it seems like counters would have worked more effectively than the paper figures included with the game.

The rules present a brief adaptation with little extra. There are no scenarios included and the unit list seems too limited. However, the rules note that there are mission cards for both sides listing forces and goals though they do not seem to be included. The design was written by Arnold Hendricks who has crafted both miniature rules (1944) and board games (Star Viking). Scale is 1 turn = 6 minutes, 1” = 85 yards. Of course, the problem at this scale is that tanks traveling on a road can move almost 4 ft along the game surface. Additionally, many weapons including static anti-tank guns have a range less than the distance traveled by a tank in that 6 minute time frame so are likely to fall easy prey to tanks swooping down on them since attacker fires first.

T-34 used to show up near the bottom of SPI reader polls. It was never a hugely popular game. Still, it seemed natural for SPI to try out miniatures and this would be neither the first or last time. I have looked without success for a review based on a play-through.


Confederate infantry

10mm Perrin Miniatures, the beginning of a rather massive body of figures representing armies of the American Civil War. The figures have a gray primed surface. White would brighten them up but I chose a dark grey to speed things along.

The Perrin figures are attractively sculpted and nicely detailed without any overkill. The poses are limited but sufficient. They offer a really nice range with a certain daintiness but seem to tower over GHQ while looking a bit like AIM figures on a diet. A nice choice though difficult to locate. The Last Square does offer the full range.

Condottieri

When I look at these, I feel like I owe Tom Meier an apology. Where is all that gorgeous facial detail now buried under a layer of poorly applied acrylic paints? Well, they are not quite done. Leonardo Da Vinci said art is not finished but abandoned. Though not art, it applies here. There is a point where you give up, where you have chased things far enough.

I have always wondered about the motivation for creating this line. It was certainly poorly represented at the time. Even now, the 15th century mercenaries and the wars they fought remain like some remote thing seldom mentioned. When I bought my first packs, I purchased arquebusiers thinking that anyone carrying a gun would hold a significant place in battle. Oops.

Meier had urged Ral Partha refocus on fantasy figures. The market for fantasy was considerable compared to the rather limited number of people who might even have heard of landsknects let alone were eager to buy a package of them. The Condottieri Range was never easy to find in the dark ages when there was no Internet. The Ral Partha booth at Historicon had an enormous box of them for $1 a piece at the time.

Sadly, the range was never expanded though it certainly cried out for a greater variety. Grenadiers in marching order might be indistinguishable as individuals but landsknects were much more varied.

Now, I look at the large group of figures and see it as a sign of misspent youth. Lots of figures but not enough. Lots of painting but hardly adequate. In fact, the figures remain unused while a set of Hinchliffe English Civil War figures purchased at roughly the same time have seen routine use with additions from Old Glory and Wargames Foundry. In some ways, the incredible detail and the limited variety has kept me away. Now, I am looking again and can hopefully offer something to showcase Meier’s brilliant achievement.

Slip jigs and rocky roads

I think I understand why people play golf when they retire, not that it seems anymore meaningful to me but I like to think I understand, the way I think I understand why the blue head wrasse produces a super male. It is not relevant to my life but nice to know why people make these choices.

I reach retirement age shortly and, after years of avoiding staff reductions and hanging on through half a dozen, I will finally be set out to graze. Not that I can look back on a lifetime of work with considerable satisfaction.

My best moments are odd ones and few related to work. I recall an intense period of on-call overtime working through a charity event featuring Nell Carter. I went down to the abandoned service trays of food at 5 in the morning and ate what I pleased. It was not good but satisfying. Not much else stands out in my mind except a long history of working for people who wanted to make programmers superfluous. Moving IT centers to India seemed to be the next best thing.

But of course this is neither here nor there. People get what they expect to get. At one company, a programmer found a discarded printout showing all raises and ratings everyone was to receive at the end of the year. Somehow, we always lived up to their limited expectations.

Ok, so I will retire but I am not going to play golf.